Johanson further discussed the evolution of GW2's living story and the reception of temporary content, and explained some of the difficulties the team faced when the living story was in its beginning stages. While he admitted that the beginning of the year was too heavy on temporary events, the formation of four living world teams will help them deliver more permanent changes to the game. He added that some temporary events, such as trade with the Zephyr Sanctum and popular game-within-the-game Super Adventure Box are likely to return periodically.
New races and weapons for existing professions are definitely being considered, but Johanson said that adding a new profession would be trickier, and is probably furthest down the line. ArenaNet feels that the current professions cover many of the important archetypes for player classes, although finding a niche for another isn't entirely out of the question; a possible third heavy armor profession to balance the lineup was given as an example. Fans of the character-specific personal story will be glad to hear that ArenaNet plans to bring it back in the future, but whether new chapters will be released through the living story is undecided.
Johanson encouraged fans to keep an eye out for an official blog post on Thursday that will address ArenaNet's plans for Guild Wars 2 in the second half of the year, including details on long-term projects being developed outside of the living story.