Call of Duty: Ghosts executive producer discusses next-gen transition, new engine



After the dust settled on last week's multiplayer reveal for Call of Duty: Ghosts, Infinity Ward executive producer Mark Rubin spoke with Joystiq about the franchise's new current- and next-gen engine, in-game female soldiers and the corporate culture at a very different-looking Infinity Ward studio. Rubin also detailed the process and philosophy behind linking in-game progression to Call of Duty profiles, so that players won't be forced to restart their online careers if transitioning between current and next-gen consoles.

For more on Call of Duty: Ghosts (with exclusive in-game footage), make sure to watch Joystiq's hands-on video preview and the interview with CEO of Activision Publishing, Eric Hirshberg.

Call of Duty: Ghosts is coming to the Xbox One and PlayStation 4 later this year, along with Xbox 360, PS3, Wii U and PC versions on November 5.

This article was originally published on Joystiq.