After the dust settled on last week's multiplayer reveal for Call of Duty: Ghosts, Infinity Ward executive producer Mark Rubin spoke with Joystiq about the franchise's new current- and next-gen engine, in-game female soldiers and the corporate culture at a very different-looking Infinity Ward studio. Rubin also detailed the process and philosophy behind linking in-game progression to Call of Duty profiles, so that players won't be forced to restart their online careers if transitioning between current and next-gen consoles.
For more on Call of Duty: Ghosts (with exclusive in-game footage), make sure to watch Joystiq's hands-on video preview and the interview with CEO of Activision Publishing, Eric Hirshberg.
Call of Duty: Ghosts is coming to the Xbox One and PlayStation 4 later this year, along with Xbox 360, PS3, Wii U and PC versions on November 5.
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Nintendo Wii U
Microsoft Xbox One