Advertisement

Scattered Shots: Siege tips and tricks, part 1

Scattered Shots Siege tips and tricks, part 1

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the finer points of pew pewing in Vale of Eternal Sorrows and Gates of Retribution.

With the September 23 hotfixes, all three hunter specs have been brought up to relevance. In simulations, they are all within a couple percent of each other, but the real question is how do they perform for you in a real world setting? After an expansion of beast mastery and survival (which play very similarly), the jump to marksmanship will be tough for some hunters.

This week, for my very first hunter column, we're going to look at how you can maximize your damage and survivability in the first two wings of Siege of Orgrimmar. Keep in mind that a lot of these are simply suggestions and that your mileage may vary. What works for me may not work for you, but this will give you an idea of how our abilities can be utilized on the first eight bosses. Stock up on some Tomes of the Clear Mind and let's get started.


Vale of Eternal Sorrows

Vale of Eternal Sorrows

Immerseus

Deterrence can be used to avoid almost everything on Immerseus. You can use it to avoid the damage and knockback of Swirl and all of the damage from the Sha Puddles and Contaminated Puddles which survive the split phase (each one pulses damage to the whole raid).

The Fallen Protectors

  • Level 60 Talent: Thrill of the Hunt will allow more Multi-Shots which means more cleaving. Dire Beast is still strong for BM here because everything tends to stay close together.

  • Level 75 Talent: Blink Strikes is the clear winner here since your pet will be moving around a lot. A Murder of Crows is viable but careful not to use it on a boss who is about to enter a Desperate Measures phase.

  • Level 90 Talent: Barrage. There is always at least 3 targets up, and in some phases there can be many more. Glaive Toss is good if you position yourself so the glaives fly through multiple targets.

Deterrence can be used to hold Mark of Anguish for up to 10 seconds if you have both charges. Just make sure to transfer it before your second deterrence wears off! This saves a lot of healing resources. Deterrence will also negate other high damaging abilities such as Inferno Strike and Calamity.

Norushen

norushen
  • Level 60 Talent: Thrill of the Hunt or Dire Beast. ToTH can help with rapidly switching between the smaller adds by giving you more Arcane Shots.

  • Level 75 Talent: Blink Strikes. Your pet needs to get around quick and this will help. A Murder of Crows could only be used on the boss, which would be wasted when you have high corruption.

  • Level 90 Talent: Barrage. There are almost always some adds up so you want to cleave as much damage as you can.

Deterrence can be used to avoid the damage from the Blind Hatred beam if you accidentally get caught in it. The constant target switching plays to survival's strengths, but beast mastery is perfectly viable with a little pet management.

Sha of Pride

  • Level 60 Talent: Personal choice. I like Dire Beast for BM and Thrill of the Hunt for SV/MM.

  • Level 75 Talent: Blink Strikes if you are BM because of the Beast Cleave burst damage on Reflection adds. A Murder of Crows is fine for SV/MM since you can always keep it on the boss.

  • Level 90 Talent: Glaive Toss is useful on the boss and the Manifestation of Pride. It can also be used in between Multi-Shots on the smaller adds. Barrage is great here too.

Deterrence will negate all of the damage from Swelling Pride but you will still gain 5 pride from it. Be sure to use your Counter Shot on the Manifestation of Pride whenever it is casting Mocking Blast. You can use Disengage to quickly get to the prisons and free your raid members. Beast Cleave really shines here because of its burst potential on the Reflection adds.

Gates of Retribution

Gates of Retribution

Galakras

  • Level 60 Talent: Thrill of the Hunt for sustained AoE. It will allow you to throw in Multi-Shots even when you are focusing down a single add. Fervor is good if you prefer on-demand focus.

  • Level 75 Talent: Blink Strikes for BM because of its synergy with Beast Cleave, and for SV/MM because it's an add fight and 30 second DoTs are not ideal here.

  • Level 90 Talent: Barrage for the scores of adds. If you are on tower duty, Glaive Toss will also fare well because there are less targets.

Binding Shot is a good talent to pick up as it will stun most of the lesser adds. If you are on tower duty, you can DPS the mini-boss and adds on the top of the tower while staying a few yards down the stairwell. This lets you easily avoid their knockback, and if you do happen to get hit, you won't go flying since your back will be to the wall. Engineers, get your Goblin Gliders ready so you can quickly get back into the fight below.

Iron Juggernaut

iron juggernaut
  • Level 60 Talent: Personal choice. I like Dire Beast for BM and Thrill of the Hunt for SV.

  • Level 75 Talent: Blink Strikes or A Murder of Crows. This is a single target fight so either is viable.

  • Level 90 Talent: Glaive Toss is still the best talent for single target damage, but Barrage can overtake it once you have a heroic ilvl566 weapon.

The Crawler Mines, which are usually soaked by a tank, can be soaked by hunters with Aspect of the Iron Hawk and Glyph of Deterrence for a total of 60% damage reduction in addition to your armor. You can then use Disengage right before you hit the ground to not take any falling damage. You should always have your back to a wall before a Shock Pulse, but in case you're not you can use Deterrence to avoid both the damage and knockback. If you get knocked far away with a Shock Pulse your pet will likely despawn from the distance so be sure to recall it immediately.

Kor'kron Dark Shaman

  • Level 60 Talent: I like Thrill of the Hunt to help with killing the Foul Slimes. Dire Beast is still fine for BM here since the majority of time is spent on boss.

  • Level 75 Talent: Blink Strikes for BM because Beast Cleave is fantastic on the Foul Slimes. A Murder of Crows is good for Survival as you can keep it on a boss full time.

  • Level 90 Talent: Barrage lines up almost perfectly with the Foul Slimes. Hold off on using it for a few seconds if the adds aren't spawned yet.

Hunters are uniquely suited to dealing with the Foul Slimes. Beast Cleave, Serpent Spread, and Barrage make quick work of them. You can also use Binding Shot to stun a large grouping of the slimes. Deterrence works on the Ashen Wall, and while I haven't tried it yet, you can apparently Disengage over it as well. The biggest problem we have in this fight is our pet getting instagibbed from the Ashen Wall. The damage is not classified as AoE so Avoidance doesn't work here. I found it best to keep my pet on Wavebinder Kardris since there is less chance of it being near one of the walls. Be prepared to resurrect your pet. A lot.

General Nazgrim

  • Level 60 Talent: Thrill of the Hunt. Since Dire Beast cannot be controlled, it will likely spend too much time running between targets and not doing damage.

  • Level 75 Talent: Blink Strikes is the best choice. The adds die too fast to make it worthwhile casting A Murder of Crows on them, and you can't use it on Nazgrim during his Defensive Stance anyway.

  • Level 90 Talent: Glaive Toss and Barrage are both viable here. If you use Barrage, be careful not to be facing Nazgrim during Defensive Stance, as I'm unsure if that will contribute to his rage.

If you have the Assurance of Consequence trinket, Stampede will line up fairly well with General Nazgrim's Berserker Stance phases (25% increased damage). Don't use your first Stampede on the pull and instead wait until the first Berserker Stance, which will happen every 3 minutes. Use all of your tools to control the Kor'kron Assassin adds. They can be kept permanently snared with Concussive Shot and stunned with Binding Shot. If you have any down time during Defensive Stance your pet can safely attack Nazgrim without generating rage.

Stay tuned for part two in the coming weeks where I'll discuss hunter tips and tricks for the third and fourth wing of Siege of Orgrimmar.

[Thanks to the posters over at the MMO-Champion forums for being hunter guinea pigs and sharing their results.]


Scattered Shots is dedicated to helping you learn everything it takes to be a hunter. From leveling your hunter and taming rare pets to learning the DPS value of skill, we've got you covered. If you're stuck in one of the nine support classes, why not move up to the big league and play a hunter?