Indie developers are gearing up for the Asylum Jam, a 48-hour game development competition that challenges participants to design a horror game without falling back on mental health stereotypes common to the genre.

In an effort to broaden entries and encourage alternate approaches to the genre, Asylum Jam competitors must avoid using "asylums, psychiatric institutes, medical professionals or violent/antipathic/'insane' patients as settings or triggers." Developers may devote a total of 48 hours of active development time to their project over the three-day Jam, and may work either alone or as a team.

"This jam is to show that you can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery," Jam creator Lucy Morris explains.

Interested developers can sign up online before the event officially begins on October 11. Devs searching for teammates can consult the Jam's Looking for Group Google Doc

This article was originally published on Joystiq.