Screenshot -- Cube World
In July earlier this year, indie developer Picorama's part-Minecraft, part-Diablo sandbox title Cube World made its way into a paid alpha stage of development, granting players access to the game's alpha in exchange for an early purchase. Despite some missteps, there were plenty of eager fans willing to surrender their cash for some hands-on time with Cube World. Many of those fans, however, became a bit worried when updates from the developers on the game's future grew silent. So of course, they took to the internet and bombarded developer Wollay's Twitter in search of an answer.

And an answer is what they got. Wollay updated his Twitter for the first time since August 19th with the short message, "Don't be concerned, we're still working on Cube World. We just have a lot of additional work to do at the moment." Wollay elaborated to Kotaku, "At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and [Picorama is] currently moving to a new [apartment] with more space for our development studio." He goes on to say that "the new update is coming along nicely," adding that the update is aiming to add "an option for a smaller user interface," plus reconfigurable controls and "a few new creatures." The team will also be making some balance adjustments to "make it easier at lower levels and harder at higher levels." Finally, he states that the team is "experimenting with some major changes," although he's unsure which will be included in the next patch. If you want all the details on Cube World's ongoing development, click through the link below for the full piece.

This article was originally published on Massively.