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The Queue: Stormwind, glyphs, old dungeons, and future expansions


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

Great questions for today's Queue, let's jump in.

Mogs asked:

Shame on me for just noticing...but when did Stormwind finally get rid of Deathwings claw prints and string up Ony's head?



The last patch. And Ony's head will still be there, someone just has to turn it in.

It's funny, we posted and talked about the fix to Stormwind a bit, but it's gotta be one of those things where people are blind to the common environments around them. Not putting anyone down with this, just something that happens -- we're so used to a space that we don't notice when it changes.

@TheShamanTank asked:

why are there so many good minor glyphs now? Is it time for a different system - major glyphs are good, but too many minors?

Major glyphs are things that change the game systems and the way that classes and specs handle themselves. They're "major" changes. Minor glyphs are really only cosmetic or some small quality of life improvement. They don't offer (or at least are not supposed to offer) any sort of DPS increase or anything like that.

It's pretty easy to envision a new minor glyph and implement it, clearly. And that's cool I think. I'd like to see even more of them. They're one of the few things that allow us to customize our character's abilities and look, so the more the better.

One thing that will need to happen at some point is better organization... if glyphs expand much more there'll need to be some way to sort through the gigantic list. It'd be bad for them to turn into another Achievements UI.

@Zophie asked:

Do you think we'll ever see Dungeon and Raid Finder enhanced with gear scaling to allow us to queue for old content?

Yes, I think we're going to see it. We might not get it until someway through WoD, but I believe we basically need it. The ability to run old content while still having it relevant would be a great boon to WoW, especially in terms of expanding the random dungeon tool. Think if you could queue up for an old dungeon group, and go run some BC dungeons at level. God that'd be amazing... I know I'm not alone in begging for a system like that.

@LiquidParagon asked:

with the use of "new" lore in Mists, and talk about faster content at Blizzcon, how many more xpacs could we see for #WoW

The expansions are not going to stop anytime soon. I know everyone says WoW is dead, and I think even the hardiest of fans will admit there is problems, but with the millions upon millions upon millions this game brings in each month, and then the sheer insanity of money from an expansion release, WoW will be producing expansions long into the future.

I'd not going to be surprised to see it around in 10 to 15 years, still getting expansions. Even if only a few hundred thousands people are playing it at that point, it'd still be more than any other current main-stream MMO (go ahead and compare WoW to MapleStory and F2P titles, since there is no comparison). Content creation continues to be streamlined, and if Blizzard can improve their tools so that content can be created by fewer and fewer people (and instead the company can focus on making internal tools that support a wide variety of games), then the possibility is there for WoW to stay alive with a skeleton crew for a very very long time.

I'm serious when I say this, in 50 years I'm looking forward to seeing where WoW is, and pointing my grandchildren back to this site on the wayback machine.


Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!