I'm pretty sure I could not be happier with Zelda: A Link Between Worlds on the 3DS. It's simultaneously hitting every single last nostalgia button I have. I'm not that far into it yet, mostly because I'm having way too much fun shattering urns and swinging my sword wildly at blades of grass in what I hope is a threatening fashion. But let's answer some Warcraft questions, shall we?
QFTQ: will ALL models be updated with e new character models including NPCs everywhere? So if I go visit my old pal Mankrik will he have the new Orc model? If so, wouldn't this be a rather large update/number of files? I'm aware that it's part of an expansion, but my thinking is it would make mores sense to release some of the updates in the pre-expac patch, given the sheer enormity of the data if they're updating the entire game a la Shattering. Thoughts?
From what we've heard, yes, all models will be updated, including NPCs. Think of it as being just like how all of the goblin NPCs were replaced with the newer model in Cataclysm, or when the blood elves and high elves got new models in Burning Crusade. Will it be a lot of files? Absolutely. Will they release it pre-Warlords? I doubt it, but hey, I could be wrong! Keep in mind they did say that while they are trying to get as many models completed as they can prior to the expansion hitting, they may not have them all done in time. Any that aren't completed will likely be rolled out in a later patch.
Do you think that with the combination of all the queuing systems that are being added to the game and the upcoming (hopefully) ability squish that now might be the time to rework how Mage teleports and portals work? As a pure DPS with long queues it's really annoying that I can't help someone out (I rarely charge or accept a tip for ports) without penalizing myself. Perhaps something where I summon the portal and then cast a buff on the person/party/raid that lets them use it and a mage can always use his own portals?
I don't know if they're working on something like that, but it's definitely something they should probably at least look at. Part of the fun of playing a mage (for me, anyway) is being able to make portals for people, and getting tips for said portals -- heck, mages have been charging for portals since the game began. I never charged, but I was always delighted by the occasional gold thrown my way. Having to drop queue and make a group with someone just to create a portal they can use kind of kills that. I think this is one of those situations where perhaps a minor glyph to add that buff you're talking about to a spellbook would be incredibly handy -- or just flat-out changing the system. Maybe they'll do something!
Let's assume that they bring back old dungeons and raids with some sort of scaling system. Would you want the dungeons to scale UP to max level, or would you want your characters to scale DOWN to the dungeon's level?
I'd rather have my character scale down to meet the criteria of the old dungeon. That way I could play with friends that are leveling new characters, or help guildies that are leveling alts. If the dungeon scaled up, the loot would have to scale up as well, and that's just a headache in and of itself.
When I'm in a Raid Finder group and somebody dies to a giant snail or whatever, I can usually count on two pseudo-words shortly after: "Ress plz." On one hand, it's nice that they're asking rather than just expecting. On the other hand, don't tell me how to do my job. What's your stance?
My general rule of thumb for rezzing people back when I played a healer was that if you died on trash, you ran back. With mass rez, that rule of thumb has shifted a little -- just wait until the trash is dead, then pop a mass rez and get everyone at once. I don't mind people asking for a rez if they're polite about it, but if they ask while we're all still obviously in combat, or if they spam the request, I'll wait for someone else to rez them. Or they can run back. Obvious exception being the tank of course -- if they fall over, they get a battle rez immediately. Preferably before mobs start gnawing on healer's faces.
QqtQ with all the hub bub about time travel dont we kinda travel back in time when we go to outland couldnt blizzard make up some storyline for why we we have to back to outland to try to freshen up the place even if they dont change the content
We do kind of time travel when we go back to Outland, and when we go to Northrend as well. Honestly, it would be as simple as putting in an NPC -- say one of the Timewalkers -- who pops up at level 60/70 and tells you you need to go back and assist with the Burning Crusade/Northrend to observe history as it is being made and preserve the natural order of the timeline. No quest changes needed. It would be nice, but I don't know if they'd actually do it or not.
Since it requires 3 runs to do Now We are the Paragons would it be possible to do said achieve queueing for Flex 3 times in any given reset?
Theoretically, yes -- you can kill the bosses multiple times a week, it's just that you can only get loot the first time. However, these achievements are intended to be completed over time, so they might have put something in to prevent people from doing what you suggest. I just completed it this week, otherwise I'd try testing it for you, but it's worth a shot anyway. Good luck!
I've been playing the Beta for Hearthstone now, and I have all my classes unlocked, half are level 10. My question is this: once the game is 'live', I get to keep my cards and class status right?
As far as we know, yes, that's how it's going to work!
Q4theQ: So from the blizzcon art panel we see that the entrance to "old dreanor" is a giant tower between what is currently hellfire penninsula and terrokar forest called "the chronal spire". So what are the odds the azeroth side of it is kara?
Not so good. They've already told us that Garrosh is hooking up Draenor to our Dark Portal -- instead of glowing green, it's going to shift to red. That will be our entrance into Draenor. As for how players will get to Outland, they said that hadn't been decided just yet -- although this seems like a perfect opportunity to introduce that Timewalker NPC in the Caverns of Time to send people back to Outland, wouldn't it?
Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!