Getting Up tells a tale in which enterprising graffiti artist Trane sets out to make his mark on the New Radius Slums. Along the way, his crew battles a government-issued task force ordered to shoot graffiti taggers on sight. Harsh. Gameplay mixes Prince of Persia-styled parkour and urban exploration with graffiti-tagging mechanics that recall Jet Set Radio.
Fashion designer and game licensor Marc Ecko expressed a desire to head up a sequel as recently as 2009, but to date, no news regarding a follow-up has emerged.