1. A potential WAR standalone client
developer Andrew Meggs
posited a cool idea on his personal blog
shutdown, saying that there is a way to go back: "Nothing disappears as completely as an online game, where a central server is essential to running the game at all. But for at least part of Warhammer Online
, it doesn't have to be that way."
Meggs went on to reveal that the developers had an option to flip a switch and play an internal-only build of the game that had no characters or combat but allowed the user to fly through the world to at least visit the lands and structures. He claims that it wouldn't be hard to release this version if the execs so chose.
"This won't compete with any current or future game," he said, "because it's not a game anymore. But it's a place for the die-hard fans to visit by themselves, to reminisce and remember the times they had there with others. It's something the hundreds of developers who worked on it will still be able to run for their kids someday. It's a piece of history for Professors of Game Studies in 2113 to better understand what MMORPGs looked like before the neural implants."
I think that's an intriguing and awesome idea, although it would require higher-ups to actually care about doing this sort of thing for no profit, not to mention wrangle out the possible IP issues. But I know that many players would love to have their favorite MMO world preserved, as Meggs put it, like a ship in a bottle.
2. The fan effort to rebuild Glitch
The death and afterlife of Glitch
has fascinated me greatly because it's so unique in MMO space. First of all, developer Tiny Speck
went above and beyond by keeping the website operating
and offering up all of the game's art assets and source code
With such unprecedented access to a deceased MMO's assets and full permission to do with them what they wanted, fans turned around and started to work on rebuilding the game (or a facsimile thereof). Children of Ur
is a fan project that's making good headway already to recreating the Glitch
experience, and as of December 17th, 2013, the project had characters that can move around on a screen. It may never be quite like the real thing, but for die-hard Glitch
fans, it'll certainly be better than nothing.
3. EQOA: Forever on YouTube
EverQuest Online Adventures
died in 2012, but an enterprising player managed to make quite a memorial for the title on YouTube before it was shut off. Instead of merely making a fan video, Jeremiah Johnson
spent 35 hours recording the game and then spliced it together in a series of over 150 "choose your own adventure" videos that can now be experienced as a pseudo-game adventure.
As a result, you can navigate these videos to create a character, explore cities, roam the landscape, listen to the soundtrack, and more. It's mind-bogglingly awesome and one of the best tributes I've ever seen for a sunsetted MMO.