Warlords of Draenor: A peek at Diminishing Returns changes

Senior PvP designer Brian Holinka has been on Twitter today clarifying the changes to diminishing returns in Warlords of Draenor. Along with the recently posted indications of changes to CC, Community Manager Lore tweeted and then posted about the changes to DR, or Diminishing Returns:

One other thing I just mentioned on Twitter that I'd like to bring up here as well -- we're also planning on having fewer DR categories (and thus, more shared DR's) in WoD. Again, still in development, anything can change, but that's what we're looking at.

The reduction in DR categories is welcome indeed, as we've discussed here in the past, there are 117 abilities across 13 categories, excluding things which CC and don't DR at all. This is baffling for new PvPers, and even advanced players often won't know every spell's category. As part of the big CC cull in Warlords, Blizzard's devs are looking to simplify DR. And Holinka has added more detail to their plans.

So it seems from the first tweet like Blizzard will not be looking to combine together big categories in CC, so things like Holinka mentions are pretty major, important categories of CC. But, it seems possible from the omissions that less populated categories could be merged together. I'm thinking of things like merging "Roots" and "Roots (short)" into one category, along with the "short" versions of stuns and mesmerizes, which would be added to their respective full-length friends.

Anything that falls under "other" or DRs only with itself, such as Dominate Mind and Cyclone, should, in my opinion, be blended into other categories. I've long been unhappy with Cyclone as a CC, it's very strong, and this might be a good way to bring it down to size. Personally, I don't think any CC should be free from DR or DR only with itself, regardless of tradition. And taking these actions would reduce us from a hefty 14 categories down to a far more manageable 7.

Lastly, I'm glad that they have not gone with the SW:ToR style of the resolve bar. While I can understand its appeal, for the sake of simplicity, I feel like it removes far too much gameplay. Yes, the current system is overly complicated, but there has to be a half-way house between 14 categories and none. 7, let's say! And of course, we have to remember that all of these categories will contain less spells after the CC disarmament that's taking place with Warlords. I'm excited, are you?
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This article was originally published on WoW Insider.