DICE began rolling out an update for Battlefield 4 on Xbox One today. The update offers similar changes to the game seen in the patches issued to the PC, PS3 and PS4 versions earlier this week, such as the damage dealt by the stealth jet cannons.

Of the issues addressed in today's update, DICE fixed a map and minimap flickering problem players encountered during the Rogue Transmission and Operation Locker stages. Additionally, the patch "reduced the risk of single player campaign save file becoming corrupt," according to the full update notes, which can be found after the break.

Battlefield 4 patch for Xbox One on January 15
  • Various fixes for improving general stability
  • Fixed various random deadlocks (the so called "sound loop crash")
  • Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
  • Fixed issue with player spawning under the map in Lancang Dam
  • Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open
  • Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
  • Fixed camera glitch when switching weapons while moving in crouch
  • China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
  • Increased damage by 25% for the Stealth Jet 20mm cannons
  • Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
  • Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver's camera
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
  • Fixed a bug where players' rank icons in the scoreboard would not be updated
  • Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
  • Reduced the risk of single player campaign save file becoming corrupt

This article was originally published on Joystiq.

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