Keiji Inafune's been making games for nearly 30 years. He's the man behind one of gaming's most iconic characters (Mega Man) and several huge franchises (Dead Rising, Onimusha). After 23 years working at Capcom, one of Japan's largest game publishers, he suddenly quit back in 2010. "Settling down means death for a creator. As long as you are a creator, you cannot settle down," he announced on his blog. Just six months after being appointed Capcom's Global Head of Production (overseeing the company's entire gaming catalog, from Resident Evil to Street Fighter), he quit.
With that, he set off on his own and created two new companies: Comcept and Intercept. When we talked with Inafune last week at DICE 2014, he spoke of his plans for Comcept in detail. "I was a publisher for 20 years, so you'd be right in thinking I brought some ideas from there into Comcept," he said. That means, first and foremost, retaining ownership of IP. That's a major component of going with Kickstarter for the latest Comcept game, a Mega Man-esque action game titled Mighty No. 9.
The project sailed past its target goal of $900K and took in $3.8 million. Without a publisher, of course.