Game Director Tom Chilton's notes on The Burning Crusade
The lead developers have been having fun this week, photographing their old notes and posting them on Twitter. We've seen Creative Director Alex Afrasiabi's design for Benediction/Anathema, Lead Content Designer Cory Stockton's notes on the Death Knight, and Senior Game designer Jonathan LeCraft's notes on Burning Crusade class design. The latest to join the fray is Game Director Tom Chilton, who posted the above notes on The Burning Crusade. Tom's writing isn't the easiest to read, but there's some interesting stuff in there, not least the things that never made it to the game.
linked auction houses
x-server bgs
vehicles + destroyable buildings
socketed items
jewelcrafting
hero system
dungeon difficulty levels
titles
multi-destination flight paths
un-learned flight paths
spell systems hook to water
gladiatorial combat
dynamic music
guild battles
multi-role npc polish.
If 1 option auto-select
lfg tool
leadership sqrt x
sidekicking
group quests
PvP and PvE bounties
auction contracts
server quests
expanded tradeskill customization