There's an inherent narrative within Metrico, so it's not as if the studio is shoehorning a story into the game, Bink says. The team wants to ensure that the metaphors presented in the game's simplistic design carry through logically to the narrative. It's a deep story that relates to the player's real life, Bink says. He doesn't want to give it away just yet.
"We want players to think about their actions," Bink said.
In playtests, players have been blindsided by Digital Dream's attempts to add story to Metrico, so now it's time for tweaking, more playtesting and more tweaking.
Metrico is a Vita-only, Sony Pub Fund game, meaning it's guaranteed a certain financial return regardless of sales, once the game launches. Bink says he isn't concerned about the number of Vitas in the market, and he knows that without a lot of action, this isn't a game for everyone. At PAX East, Metrico occupied a stall across from games like Call of Duty: Ghosts and Killer Instinct, and players from those booths would play Metrico for five seconds and walk away, Bink said.
"Not everyone has to play it, as long as people enjoy it," he said. Besides, he may have just discovered a hidden audience for Metrico: Kids.
Metrico had a booth at SXSW 2014 stuffed with beanbag chairs, headphones and Vitas, and Bink noted that on the weekend, roughly 60 percent of visitors were families – usually parents and two kids. The children really got into Metrico, he says. One 5-year-old boy got half-way through world two (a feat that takes me, an adult, roughly half an hour and considerable mental strain).
[Image: Digital Dreams]