"We don't need to go to anyone with deep pockets to make our dream a reality," Roberts wrote. "To mass-produce hardware like the Rift, you need an outlay of hundreds of millions of dollars. Luckily our ships are digital so we have hardly any cost of goods, just the cost of developing the universe of Star Citizen and running servers that Star Citizen's universe will be simulated on."
Regarding the Facebook acquisition of Oculus, Roberts doesn't seem concerned. Star Citizen natively supports the Rift, and Roberts himself was a backer of the VR headset on Kickstarter. He hopes that Facebook's funding will help Oculus compete in the market, and eventually release an attractively-priced consumer version of the Rift. Roberts wrote that until he sees something that causes the team behind Oculus to lose the "passion that convinced me to back the project," he will remain a committed partner.