Camelot Unchained discusses resource systems, BOP gear, and housing

Camelot Unchained
The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights?
  • Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic resource ecosystem.
  • There will be expandable storage, but inventory management annoyances will be downplayed.
  • The team isn't planning NPC cities beyond the starter cities. The players will be creating that part of the world.
  • Bind-on-pickup gear "does not make good sense for [the] game given that all but the starter gear will be crafted, rather than dropped."
  • Housing will differ in format based on whether it's in the open world or safe zones, and you won't need to be a crafter to set up a basic home yourself.
  • Non-stat player clothing will be in the game.
  • The devs will most likely put limits on guild sizes.
  • Solo play will probably be a viable option.
You can read the complete Q&A on the official site.

This article was originally published on Massively.