This is State of Service, an ongoing review of the online service of a recently launched game. See our scored review of Titanfall here.

Friday, April 11 | Final Verdict
Overall State of Service: Good
Summary: Stable server performance. Isolated issues on PC.

In its first month of availability, neither the Xbox One or PC versions of Titanfall have run into debilitating or pervasive problems. Apart from a few brief outages, Titanfall's performance has been stable, with developer Respawn deploying a handful of updates, including a special matchmaking pool for cheaters and improved matchmaking in general. Yesterday, Respawn also added the ability to play private matches and issued a number of balance tweaks and bug fixes.

Joystiq staffers have encountered no serious problems with either the PC or Xbox One versions during Titanfall's launch month. Some users have reported technical problems on PC, though these seem to be isolated and most have workaround solutions. We've spent some time with the Xbox 360 version since its launch on Tuesday and, while it's visually less impressive and its frame rate isn't as solid, online play appears on par with what we've experienced on PC and Xbox One.

In short, the online-only warfare of Titanfall seems to be running as intended, and we're comfortable declaring that its overall State of Service is Good. The quality of online play has been consistent, and Respawn seems committed to delivering updates and listening to its community.
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This article was originally published on Joystiq.