On the other hand, sometimes locking a game in time might be a good thing. My recent attempts to return to Lord of the Rings Online have been thwarted by several years' worth of expansions, the deflation of my characters' currency, multiple class reworks, and combat and crafting levels that have continued their powercreeping march upward. I don't really recognize much about the game, and it'd take me a lot of time (and money) to get caught up again. At least my Guild Wars characters are exactly the way I left them!
LotRO is probably a bad example because it really does need to get to Pelennor Fields and beyond some day, but I'm sure many of you have an MMO you'd love to see locked in time for your own personal reasons. Which one and why?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!