Disney Infinity 2.0 ditches original game's unlock system

Speaking with Joystiq yesterday, a Disney Interactive Studios representative confirmed that Disney Infinity 2.0: Marvel Super Heroes will not use the criticized "roulette" item-unlocking system from the original Disney Infinity, and will instead allow players to unlock items on an easier and more intuitive basis.

During gameplay in both Disney Infinity games, players earn points toward unlocking items based on classic Disney properties for use in the sandbox-styled Toy Box mode. Disney Infinity's approach to unlocking these items drew criticism from players, essentially leaving item unlocking up to random chance and blocking players from working toward items they wished to use within Toy Box mode.

Disney Infinity 2.0 instead presents unlockable content in a skill tree-like menu, clearly marking which items can be unlocked by progressing down a particular path. The game also offers a broader variety of Toy Box toys, characters, and other interactive elements than its predecessor.

Disney Infinity 2.0 will launch for the PlayStation 3, PS4, Xbox 360, Xbox One, Wii U, and PS Vita this holiday season.
[Image: Disney Interactive Studios]

This article was originally published on Joystiq.