Anyone who has a cat knows the feeling – you get home from a long day of work and look at your feline laying blissfully in a patch of sunlight, waiting for catnip or belly rubs, and you think, "I wish I were a cat." This is the audience for Catlateral Damage.
Catlateral Damage is a first-person kitty simulator, where you (as a cat) attempt to knock over as many of your owner's things as possible, within a certain time. It started as a game jam idea and morphed into a full project – it won the People's Choice and Indie Prototype awards at the 2014 MassDigi Game Challenge, became the first participant in Fire Hose Games' indie accelerator program, and soared through the Steam Greenlight process.
Now, developer Chris Chung is looking to raise $40,000 by July 11 to help him finish the full version of Catlateral Damage, and add features such as chasing mice, hacking up a hairball, hiding under the bed, eating catnip and laying in the sun. The final game will have procedurally generated gameplay and multiple playable cats, plus a larger storyline:
"Your goal is to reach the fancy mansion down the street and destroy the super secret, super valuable object hidden within its locked safe. You start in your home apartment, traversing and trashing various houses on the street until your reach the mansion. In each house, you start in a locked room and make messes in rooms to unlock adjacent ones. Once all rooms are sufficiently sloppy, you nap in a box (yes, really) before moving on to the next house."