As described by the blog post, the game utilizes a complex AI for enemies -- sniping a bandit but not his friends results in the others running back for reinforcements, leading to a pitched firefight and a chance to use special unlocked abilities. The demo also showed off using the support app to take control of a drone, allowing you to see around walls and provide important data to allies even without being directly in the game. Check out the full recap for a thorough breakdown of where the game is right now in terms of game mechanics.
Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!