Crawl devs devise a better way to announce a delay

Just like Mother always said: "If you have to deliver bad news, use a gif."

Crawl, the monster-infested multiplayer dungeon crawler from Powerhoof, won't launch on its promised July 17 date. Powerhoof is an independent studio in Melbourne, Australia, and the team has run into tax issues that prevent the game from coming out on time. Right now, founders David Lloyd and Barney Cumming are waiting to clear the final pieces of red tape as they transform Powerhoof from a partnership into a company, meaning a delay of days or weeks.

"Everything was on track until pretty much the last step, where we got hit with an unexpected bit of red tape that we were told 'may take up to 30 days' to resolve," Cumming writes. "We tried to find a way around it, but there's nothing we can do."

Crawl is ready to roll, Cumming says, so with the extra time, he and Lloyd will look at adding some of their wishlist ideas. Crawl was Greenlit in March, and we thought it was the clear standout from that batch of 50 games. It's a pixelated multiplayer montser mash, where one player is the hero and the rest are evil beasties out to kill him – the monster who kills the hero becomes the hero, and the goal of the game is to escape the dungeons. It's like Evolve had a baby with Binding of Isaac (and didn't name it Isaac). Crawl is due out on Steam for PC, Mac and Linux.
[Image: Powerhoof]

This article was originally published on Joystiq.