Trove: 'Let everything in the game be made by the community'

trove
User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it.

One of the results of listening to player feedback is the creation of a new biome called Dragonfire Peaks, which is full of canyons, lava, and most likely heartburn.

"We've taken the development cycle and pried it open for everyone to see," says Art Lead Brian Clarke. The team goes on to show off several player-made dungeons and talk about how the community has made better content than the dev team thought possible. We've got the video after the break, so check it out and see if you've got the Trove stuff!

[Source: Trion Worlds press release]

This article was originally published on Massively.