PAX Prime 2014: Hands-on with Shroud of the Avatar

When I got my first look at the live game of Shroud of the Avatar at PAX Prime this past weekend, one thought slammed me to the ground: This game is so much better-looking than the website's screenshots let on.

My first steps into the spiritual successor to the Ultima franchise were taken in a player village at night. The incredibly dark surroundings were broken by the flickering flames of braziers in nearby huts and the swirl of fireflies. It was moody, stylish, and, if you'll pardon the word, magical. One of the devs told me that lots of work has been done lately to provide dynamic lighting that even goes so far as to allow your character's "eyes" to adjust to the dark and change the screen accordingly.

After poking around a few half-finished homes, I ported into a PvP zone to experience the game's combat system. I learned that fighting in Shroud of the Avatar is neither simple nor similar to other MMOs. There's a rather intriguing deck system in which you earn points to spend on cards, then create a build from those. When you switch into combat mode, your hotbar is gradually dealt cards depending on their cooldowns. And if you don't use those skills within an allotted time? Why, they go away. It was confusing to grok, although the dev mentioned that it was something all players will need to spend actual time to learn and wield effectively. I'm unsure how this marks an improvement over most current combat systems, although it might appeal to those who miss Chronicles of Spellborn's system.

What else did I learn? The water is really ugly right now, and if you die while swimming, you'll trigger a common bug that makes you swim through the air when you respawn. I discovered that player houseboats could be in PvP zones and that I was quite adept at falling off of them. I fiddled with emotes and learned that players will be able to learn and teach emotes instead of having all of them from the get-go.

The team is currently working to polish up the current game, although additional world builders have been hired to beef up Shroud's PvE content and add a lot more dungeons. Promotions are planned to call burned-out testers back into the game, and efforts are being made to get players together in a spread-out world so that everyone doesn't get too lonely and isolated.

Features are all well and good, but what I really wanted to do was to watch the fireflies dance around more. Sometimes it's the little things that evoke wonder, y'know?

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!
This article was originally published on Massively.