In any case, for a pre-pre-alpha build, I'm somewhat impressed that Eternal Crusade was able to cobble together a very playable deathmatch with several classes and two vehicle types (Rhino and Predator). My first class was something of a lumbering tank, well-armed but a clunky jumper. I opted instead to get a jetpack as an assault trooper, willingly trading firepower for the awesome ability to do huge leaps and be able to clutch on to the side of a building and jump once more.
Under the instruction of my drill master, I hopped into a tank and learned how you can move around between the different weapons and positions. I wasn't deemed to be a great driver, so I contented myself manning a machine gun while another player in the room took us into the enemy base. The weapons had a nice kick to them and were pleasing to fire, although I did have to watch out for both overheating and running out of ammo.
As a ground-pounder I had a less successful career. Oh, I amused myself greatly and learned all about the cover mechanics, but if a heavy fighter came my way, I found myself on the bad side of an execution move: Yes, you can execute downed enemies in all manner of gruesome ways more befitting a slasher movie, but this is the Warhammer 40,000 universe, after all.
I came away from the demo thinking that Eternal Crusade has a pretty solid foundation already as a PvP third-person shooter. It pays incredible attention to detail in honor of the WAR40K tradition, and more importantly, it's pretty satisfying and responsive in a fight. I don't see it being an incredibly deep game, but it could be homing in on the territory of a certain other space-themed online shooter. That may be all it needs to get a foothold for a shot at victory.
Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!