Tome may not look much different than its contemporaries, with a grounded fantasy setting and typical setup, but underneath the hood it's sporting a few ideas that should make it more friendly and convenient to a larger audience. The team's decided against including last hitting while putting in handy features such as healing quickly and buying items anywhere while not in combat.
Another core principle of Tome is that it embraces aggressive gameplay. Matches should take 12 minutes or less to complete, with design elements such as hardier minions and limited ammunition towers making turtling an undesirable option.
The 22 or so guardians in the game are divided into four categories: tanks (meat shields), slayers (player killers), tacticians (crowd control), and pushers (minion killers). Each guardian can be customized by a player's choice of one relic (which transforms a skill) and two blessing (passive abilities). For players who would like to play with rather than against others, there's a handy co-op vs. AI mode.
Tome is currently in beta and eyeing a possible early 2015 release.
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