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Paradise Lost: First Contact to break free in mid-2015

Paradise Lost: First Contact won't escape from the metaphorical glass tube of development until "mid-2015," according to developer Asthree Works' update on Kickstarter. Planning a telekinetic alien lifeform's romp through a science facility is proving a little more complex than Asthree initially imagined. To be more specific, the team has reworked almost 80 percent of Paradise Lost's animations, added more detail to background environments, and spent a significant amount of time meshing gameplay mechanics together in a congruent, sensible manner.

If you're a visual learner, comparing the initial map to its more recent counterpart explains a lot, though there are also extra, to-be-added dialog and scenes to consider. Asthree's update reads confidently regarding the delay however, explaining that it's "the correct choice in order to make a whole experience, the vision of PLFC that we had wanted it to be."

The mid-2015 estimate is likely for the PC, Mac and Linux versions, as the stretch goal for a simultaneous Wii U launch wasn't reached during Paradise Lost's Kickstarter. An Ouya version is also due sometime after the initial launch.

[Image: Asthree Works]