"Is this what I wanted?" I must have asked myself this question three, four, possibly five times during my 15-minute demo of Shenmue 3. The experience, to be clear, was definitively and unashamedly Shenmue. I steered the series' protagonist, Ryo Hazuki, around a beautifully-crafted village filled with charming villagers and side-activities. I talked to people. I played a game of Lucky Hit, the notoriously tricky gambling game from Shenmue 2. I bought some colorful "gacha" toys from a capsule machine. I even practiced my martial arts at a nearby dojo. But I wasn't happy.