interviews

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  • Priya Kansara in Polite Society

    'Polite Society' director Nida Manzoor says Spotify knows her too well

    by 
    Devindra Hardawar
    Devindra Hardawar
    05.04.2023

    We chat with Nida Manzoor, the director of Polite Society, about how she integrates technology into her life.

  • Lenovo Japan president weighs in on how weird concepts make it to market

    by 
    Chris Velazco
    Chris Velazco
    01.14.2021

    We've previously established that the NEC Lavie Mini -- that 8-inch laptop that doubles as a gaming machine -- is a charmingly weird concept that stands a solid shot making it production.

  • Astros Playroom

    How ‘Astro’s Playroom’ captures the magic of PS5's DualSense controller

    by 
    Devindra Hardawar
    Devindra Hardawar
    11.23.2020

    The design lead of Astro's Playroom tells us how his team built a showpiece for the PS5's DualSense controller.

  • LOS ANGELES, CALIFORNIA - JANUARY 26: Billie Eilish and Finneas O'Connel poses at the 62nd Annual GRAMMY Awards at Staples Center on January 26, 2020 in Los Angeles, California. (Photo by Steve Granitz/WireImage)

    The Grammy Museum built a streaming service to share its archives

    by 
    Christine Fisher
    Christine Fisher
    09.10.2020

    The Grammy Museum will share its archives on a new streaming service COLLECTION:Live.

  • Devs FX/Hulu

    Alex Garland on 'Devs,' free will and quantum computing

    by 
    Devindra Hardawar
    Devindra Hardawar
    04.14.2020

    An interview with "Devs" creator Alex Garland, and how the FX/Hulu show explores the nature of free will with quantum computing.

  • Beats 1

    Zane Lowe's new Beats 1 show is all about new music

    by 
    Christine Fisher
    Christine Fisher
    10.25.2019

    This summer, Apple created New Music Daily, a curated playlist with the latest and most popular tracks from around the world. Today, it's launching a companion radio broadcast on Beats 1. The weekly show, "New Music Daily with Zane Lowe," will feature interviews with artists, commentary and songs from the playlist. The first episode premieres today at 12PM ET (9AM PT) with guests Taylor Swift, Selena Gomez and Coldplay's Chris Martin.

  • ASSOCIATED PRESS

    Chinese tech at CES: Politics is temporary, business is permanent

    by 
    Daniel Cooper
    Daniel Cooper
    01.11.2019

    At the start of 2018, the US imposed a series of tariffs on Chinese products ranging from solar cells through to home appliances. It was the escalation of rhetoric between the two countries over fears that the US-China trade deficit had become too high. According to US Census Bureau statistics for 2018, the US bought $447 billion worth of Chinese goods, but only $102.4 billion went the opposite way. An additional $200 billion tariff package targeting the technology industry was due to be levied on January 1st, 2019.

  • Designing Surface Pro 4: a chat with a Microsoft hardware lead

    by 
    Devindra Hardawar
    Devindra Hardawar
    10.08.2015

    At first glance, Microsoft's new Surface Pro 4 doesn't look that much different than last year's Surface Pro 3. But there are a slew of upgrades on the Surface Pro 4, as well as its accessories, that should make for an even better computing experience. Its screen is slightly bigger, the Type Cover feels a lot more like a traditional laptop keyboard and using the Surface Pen now feels like actually putting pen to paper. At Microsoft's huge device launch event in New York City earlier this week, we talked with Dave Mitchell, the senior director of program management for the Microsoft Devices Group, who gave us the lowdown on how his team went about improving on the already great Surface Pro 3. Check out the interview below, and be sure to take a look at our hands-on with the Surface Pro 4.

  • 'Mr. Robot' creator on the evils of Facebook and hackers in Hollywood

    by 
    Devindra Hardawar
    Devindra Hardawar
    07.30.2015

    You'd be forgiven for being skeptical about Mr. Robot, USA's new hacker thriller starring Rami Malek and Christian Slater. In general, movies and TV shows haven't done a great job of portraying hackers, and really, technology of any sort. Even the king of cinematic cool, director Michael Mann, couldn't make cybersecurity exciting with the film Blackhat. But that's what makes Mr. Robot so special: It's a show about hackers that actually features live computer screens with working code and viable cyberattack vectors. It centers on a disaffected cybersecurity expert named Elliot (Malek), who stumbles on a clandestine group of hackers dedicated to disrupting the global economy. We sat down with the show's creator, Sam Esmail, for a long conversation about how it came to be.

  • PAX South 2015: Pox Nora is the coolest online card game you've never heard of

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by a tiny team and developed incrementally through the feedback of a passionate fan base. Pox Nora was free-to-play before free-to-play was a thing. It's gone from tiny little indie to SOE-backed product and back again. And through its eight years, it's managed to fly quietly under the radar while its developers continually churn out content, implement community ideas, and expand its possibilities. At PAX South over the weekend, I sat down with Arthur Griffith, CEO of Desert Owl Games and co-creator of Pox Nora, to learn more about the game and its latest content additions.

  • PAX South 2015: Life is Feudal revives the good ol' MMO feel

    by 
    Larry Everett
    Larry Everett
    01.26.2015

    When the assignment for Life Is Feudal came to me, I questioned why I was covering a game that really didn't seem to be an MMORPG in my eyes because of its separate servers and the survival feel of the setting. It felt to me initially that I was covering another DayZ, one set in a medieval era and no zombies. But as I found out at this year's PAX South, I was completely wrong. Interestingly, I didn't find out what kind of mistake I made from the head honcho of Bitbox, Vladimir Piskunov. I found out from someone who has been playing for a long time and was invited to play at the Life Is Feudal booth. His name is Bill, and he's the "superfan" who demoed the game for me. He explained the ins and outs of the mechanics until I started having Ultima Online flashbacks. We discussed the skill system and trekked around the world, and then reminded me that LiF will eventually be an MMORPG. And I could certainly see how. If sandboxes are your thing as they are mine, then maybe this game is up our alley.

  • PAX South 2015: Moonrise and State of Decay shine at the Undead Labs booth

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Most media appointments at an event like PAX South 2015 work like this: You meet the person you're supposed to meet, that person shows you the game her studio is working on, and then you rush off to the next booth on your list while cursing yourself for not scheduling time for a snack. Undead Labs handled my PAX appointment a bit differently, sitting me down for back-to-back play sessions with brand-new tablet game Moonrise and a remastered version of State of Decay, the zombie survival game that put the studio on the map. It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.

  • PAX South 2015: Camelot Unchained's proactive approach to community management

    by 
    Larry Everett
    Larry Everett
    01.25.2015

    In the crowdfunded independent industry, we are starting to see some ups and downs. Backers have seen some games fail and other games soar. One of those games that seems to be doing very well, at least if you ask its Community Manager Jenesee Grey and its legions of fans, is Camelot Unchained. At this weekend's PAX South, I spoke to Grey about her experience as a CM for a crowdfunded game.

  • PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    ArenaNet's Mike O'Brien and Colin Johanson (and Commander Shepard) took to the PAX South 2015 stage yesterday morning to announce Heart of Thorns, the first-ever expansion for Guild Wars 2. If you're not up to speed, check out our post covering the announcement and the official site to get the broad strokes on the expansion's new zone, new profession, new progression system, and more. News of the expansion raised many a question from our readers (and our staff!). Massively's Larry Everett and I sat down with O'Brien and Johanson to try to get those questions answered and dive a little deeper into the changes coming to Guild Wars 2's living world. And no, there isn't a release date.

  • PAX South 2015: The Untitled Game is whatever you want it to be

    by 
    Mike Foster
    Mike Foster
    01.24.2015

    The Untitled Game, better known as TUG, is one of the many recent titles that have earned a small crowdfunding fortune by shouting the word "sandbox" as loud as the internet will allow. The game's initial Kickstarter campaign raised $293,000; launching on Steam's Early Access marketplace helped Nerd Kingdom rake in an unspecified amount of additional dollars. The studio had a bold plan for an open-world, innovative crafting MMORPG, and it appeared as though players were ready to pay for it. Things haven't gone so swimmingly since then. Funding issues in late 2014 forced the studio to lay off around half of its staff. Many MMO industry followers have been wondering whether the project will ever be released or it's just another crowdfunded pipe dream. I took a look at TUG on the show floor at PAX South 2015 and talked to COO Brennan Priest about crowdfunding, layoffs, and killing things with axes. The one thing I can say for sure is that there is definitely a game here, and it seems as if it could be a good one.

  • PAX South 2015: Garriott and Long talk Shroud of the Avatar

    by 
    Mike Foster
    Mike Foster
    01.24.2015

    In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus instead of a side activity, and the ability to impact the game world in a real way. The plan worked. Shroud of the Avatar pulled $1.9 million on Kickstarter alone, almost doubling its $1 million funding goal. Since then, the team has been hard at work bringing Garriott's vision to life (and keeping backers happy). I spoke with Garriott on the PAX South 2015 show floor about crowdfunding, loot, and the mistakes of the modern RPG. I also got to play a bit of SOTA with the help of executive producer Starr Long, who kindly did not make fun of me when I was killed by the second mob in the demo.

  • PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

    by 
    Mike Foster
    Mike Foster
    01.23.2015

    Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed.

  • Nine questions for PlanetSide 2's PlayStation 4 closed beta

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Today, PlanetSide 2 has taken another large step for gamerkind by embarking on the closed beta test for its PlayStation 4 version. To help clarify the process of bringing this sci-fi shooter to this console, we sat down with SOE Executive Producer Clint Worley and peppered him with nine eight vital questions. Massively: Can you go into some of the logistics of adapting PlanetSide 2 to the PlayStation 4? Clint Worley: PlanetSide 2 has its own identity, and it is important for us to stay true to that, even on the PS4. Our main focus has been on a redesigned user interface that makes navigation easier for players using the Dualshock 4 controller. Player customization, navigation, and organization are all critical elements that require intuitive controls. The team has done a few passes on the user interface, and now it is time to get it in front of the players. We are looking forward to getting player feedback and tuning the experience for the launch of the game.

  • Pathfinder Online's Ryan Dancey on early adopter experience bonuses

    by 
    Bree Royce
    Bree Royce
    01.07.2015

    On yesterday's Massively Speaking podcast, Justin and I discussed Pathfinder Online's plans for granting its earliest and most loyal players what seems to be the ultimate character bonus: an experience edge over everyone else, forever. I'll let the Pathfinder Online dev post Hard is Fun! explain verbatim: Our game uses a unique real-time based XP system. Characters gain XP through the passage of time, not through being logged in. So the characters that are created in the first month will be the characters with the most XP for all time. A special perk will be in effect that backdates XP to the start of Early Enrollment for the first month so no matter when you purchase an account, if you create a character in Month 1, you'll have that maximum XP. Usually games with offline experience systems also have either a hard cap or a diminishing returns mechanic to avoid the core "sandbox problem" -- that those who get to the sandbox first perpetually have the most power because they claim all the best toys (and so on). But as written, the Pathfinder Online system seems to exacerbate rather than fix that problem by promising "pioneers" more power in the form of permanently more experience. Suspecting there was more to the plan, we asked Goblinworks' Ryan Scott Dancey to explain just how it plans to balance its concessions to early backers with its presumed desire to attract newbie players in the more distant future. He's done so, in detail, for us today.

  • See Ascent's warp effect in action

    by 
    Justin Olivetti
    Justin Olivetti
    01.01.2015

    While it may look like a Photoshop paint smear effect, Ascent's new warp animation is certainly an improvement over nothing at all. The one-man team posted a short video showing various ships going through warp gates and bending the very fabric of reality as they lunge across the universe. Ascent is fresh off a successful Kickstarter campaign. You can watch the warp video after the jump.