The Engadget Game Club
Taking a page from our database czar Kris, I thought that a good way to encourage us to finish a game a month would be to have a place where we could talk about what we're playing. Today marks the release of the survival horror game Outlast on PS4 (finally!) and I thought this would be a great place to start. It's a free download if you're a PS+ subscriber, or $20 if you aren't and I'm going to imagine it isn't more than 10 - 15 hours long.
I'm not sure how the game is structured just yet, but I think that it might work best play as much as you can in the first week and then post here next Tuesday, book club-style. That way, this will give us at least a few weekend days to devote some time to it. The second week, we can start going into more spoilery territory assuming there's a good number of us that have finished the game. Of course, if you have any suggestions feel free to sound off.
Also, if you have an idea for next month's game (ideally it stays on the cheaper side) lay 'em on us.
Oh, and I'm determined to clear the standard goals (at least) on a few Pinball Arcade tables.
Great choice to play through.
Has anyone noticed just how much the opening sequence feels like BioShock? Specifically, what happens just before you're thrown off that balcony? The creature calls you "little fish," you're in a daze on the floor while crazies come up and poke you and this is awfully remniscent of the "No Gods or Kings, Only Man" banner hanging in that opening area from Rapture.
I'm totally cool with that, by the way -- the more games referencing BioShock, the better. Overall, I'm really digging the atmosphere and am genuinely creeped out. I also really dig that the DS4's controller light is a yellowish hue to match the video camera's tint and that the light flickers when the cam is low on batteries. Little touches, you know?
Has anyone tried emailing the addresses on the notes that you pick up? The protagonists' is a Gmail account, for instance. The little touches are doing a lot for me too, especially that you have a full body beneath you when looking down and that on occasion the character puts his hand on things in the frame (like a doorway).
I haven't had a proper encounter with an enemy just yet, but there've been more than a few times where the atmosphere has gotten the best of me and I've screamed and jumped. Here's to hoping my neighbors didn't hear.
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