What are the worst games you ever played?
ET may go down as one of the worst games ever made. If it's not at the top of every worst-of list, it's usually in the top three. It wasn't considered a bad game because of the era it was released, it was just a downright bad game. Critics slammed it for it's controls and called it a repetitive game. The game was so bad it's been long rumored that Atari dumped every remaining game cartridge into a landfill in Alamogordo, New Mexico.
The fabled story has been debated, but it's finally been put to rest. In a partnership between Fuel Entertainment and a local contractor, Joe Lewandowski, they were given permission to go and dig up the cartridges. And guess what, they found a lot. www.engadget.com/2014/04/26/microsoft-et-game-exca...
In the spirit of all of this, I wanted to ask what games you've played that you consider to be the worst games ever. Obviously games based on TV shows or movies are almost always bad -- and I try to forget the early CD-ROM era when everything had terrible cut-scene acting.
Some notables that you will always see:
Street Fighter: The Movie: The Game
From memory, I think the worst game I ever played was Shaq-Fu for the Genesis. It was just so bad and completely trying to capitalize on the fighting game market during that point. Aside from the splendid graphics, I recall the controls being downright annoying.
One that I know for a fact is terrible, but I know I have to play is Deadly Premonitions.
p.s. - have you ever heard the CrazyBus theme? If not you are missing out and need to listen to it ASAP https://www.youtube.com/watch?v=sC0cvwnG0Ik
[Image credit: Lauren Hansard, Twitter(https://twitter.com/hansardl/status/46013076101084...)]
That can encompass a lot of different spectrums, even seeping into the AAA-level of games, but that's a different topic for a different day.
First outright bad title that comes to mind is Megamind: Ultimate Showdown, a horrible movie tie-in. www.oxmonline.com/megamind-ultimate-showdown-revie...
Next up I'd say is Deadliest Catch: Seas of Chaos, another licensed cash-grab. Notice a theme here? www.oxmonline.com/deadliest-catch-sea-chaos-review
I also grabbed Manhunt out of the bargain bin for $20, because of one *extremely* positive review that I'd read. I'm not naming names, but Google won't fail you if you're curious. It had some interesting parts and I really liked how uncomfortable the game made me feel, but the AI and stealth mechanics were suuuuuuuper rough.
Carmageddon 64 (from Titus, the same team behind Superman 64) was pretty much a piece of junk. I only was able to play it a handful of times because, well, it only successfully booted on my N64 a handful of times before I exchanged it at Best Buy for Perfect Dark -- it was a Christmas present. When it worked, the frame-rate would drop into the single digits and it was impossible to finish a race.
And that's really all I can think of at the moment. Curious to hear what the Engadget community's been subjected to.
...I may or may not have flung a controller against the wall by its cord...
Frank, I have two issues with your initial post:
- "And guess what, they found a lot." Um...I thought the article said they found "a few" cartridges. That's not "a lot." Unless you mean that they found a "lot" as in a particular parcel of land that contained the cartridges...but that's confusing.
- I take great offense that you went to great lengths to include every video game system you could think of, and you left off my first console: the Sega Master System! Booooooooo!!! :)
1. Hydlide for NES: after having adored Dragon Warrior, I was greatly looking forward to another RPG. I bought it new, during the era when games still felt way over-priced for a kid to buy with hard-earned allowance money, and when most places would not let you return a game unless it was defective. I guess even the retailers knew the industry's dirty secret that most games were not very good and buyer's remorse was widespread. So, when I fired up Hydlide and played for about 10 minutes, my excitement quickly turned to rage as I discovered how lame the fighting was and how awful the controls were. I was so mad, I took out my Xacto knife and tried scraping up the contacts to make it not work so I could return it. When I was unable to destroy it without making it obvious that I had done it intentionally, I accepted reality and suffered through the game to the end just to make myself feel a little better about having wasted the money. Needless to say, it went straight into the summer yard sale that year (this was before the days of trade-ins, youngsters).
2. Fighting Street for TurboGrafx 16 CD: while waiting for Street Fighter II to come out for the SNES, I thought it would be fun to play the original. Wow. Words can barely describe how bad this game was. It was sluggish, there were input delays for the attacks, and you could pretty much forget throwing a Hadouken, much less a Shoryuken. And the voices that would play when the match ended were so bad that we would be rolling on the floor laughing at some of them. "Go to Heaven!" will always be one of my favorite gaming memories, in the same same way that Street Fighter The Movie still brings back fond memories for many gamers.
Anyway, I just took a look at the ET game play video:
It seems completely uninspiring and unintuitive, but I don't think it's any worse than the majority of "free-to-play" games you see flooding mobile devices today.
MarioPaint. Here you had a game that was basically the first Corel Draw operating on a frayed thin shoestring. You were given a "mouse" to use (which cost a lot more as a game package than other consoles) and could make some interesting doodles, but once done, you really couldn't do much with them. There was a "save" feature, but the memory limitations were high.
Now, having said that, the music composer was interesting, you could do some super basic stuff with it. Someone actually could "Get Lucky" with it (via an emulator of course) https://www.youtube.com/watch?v=Ic01Vhiyrb4
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