The annual Tokyo Game Show has just wrapped up, and while there weren't any major console announcements, we still had our fair share of memorable moments on the show floor. On top of trying several different virtual reality demos, we also watched Japanese girls giggle away at a romance simulation booth, and we even bumped into Japanese porn stars without realizing who they were at the time. Check out our list of TGS highlights in the gallery below.

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There was no shortage of VR headsets at the Tokyo Game Show this year -- but that didn't stop the lines forming endlessly over the weekend. Hidden, at least slightly, in Hall 8 was Cyberith, demonstrating their now successfully crowdfunded VR gaming mat, the Virtualizer. It pairs a second-generation Oculus Rift headset with three different sensor arrays, which, with the assistance of a low-friction mat and some "rental socks" from the Cyberith team, we got to test it out. How does it work and (most importantly) when can the rest of you play it? Well, for the latter, a commercial product is planned for launch in 2015 and for the former, we'll let the founders do some of the explaining in a quick video after the break. We'll fill you in on the rest.

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Aether's Cone speaker is a fresh spin on music streaming

The first HiFi I had all to myself was a hand-me-down Sony music center (something like this). It was a mix of faux-wood panels and brushed metal, with three media options: cassette, vinyl and radio. Then the '90s mainstay "all-in-one" HiFi (and CD!) became my main music hub for many years. These days, it's a very different game. If you're not running a networked system, connected to your favorite streaming services, then, frankly, you're doing it wrong. But, what if you don't want an all-encompassing solution from the likes of Sonos or Bang & Olufsen? You could go with Bluetooth speakers, but that's a whole different proposition altogether (and a bit of a minefield). Then there's the Cone by Aether. It's portable, networked and works with streaming services. At $400 (the same price as Sonos' Play:5 speaker), it's going to have to have a few tricks up it's sleeve to lure in potential buyers. I have a fairly large gap in my music room though -- can this fill it?

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I'm a late Wednesday afternoon tweeter. It's not a characteristic I'd necessarily include on any of my dating app profiles, but it accurately sums up my online behavior nonetheless. I'm also a tremendous neurotic (which should come as no surprise to anyone who knows me well) who embraces self-expression, challenges and change. I'm that personality pie chart you see up above. I'm an open book, or at least my Twitter profile is to IBM.

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Microsoft To Acquire Maker Of Popular Minecraft Game For 2.5 Billion

Microsoft announced this week that it's buying hugely popular game franchise Minecraft for $2.5 billion. For that money, Microsoft gets rights to the game and ownership of its Stockholm, Sweden-based development studio, Mojang. It doesn't retain the company's founders or Minecraft's infamously outspoken creator, Markus "Notch" Persson.

Does that sound like a lot, $2.5 billion? Well, it is in human dollars, but not so much when you're Microsoft and you've got $85 billion in "cash, cash equivalents and short-term investments." Regardless of the fact that this week's deal only cost Microsoft around 3 percent of that, here's the real kicker (in the form of a statement from Microsoft): "Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis." Woof, that's a doozy of a sentence right there.

Here's the translation: Microsoft expects the purchase of Minecraft/Mojang to make it a lot of money. And that is why Microsoft bought Minecraft.

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​Who doesn't love adventure? Or, at the very least, the idea of it. I won't lie -- that's what appeals to me most about action cameras: It's the potential adventures they promise. The scuba diving trip you haven't taken yet, or the white water rafting you've yet to enjoy. With a dedicated action camera, you're one step closer to making it happen. Like getting some fancy new trainers to spark off that exercise kick.

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Tesla has emerged as one of the world's most exciting and successful electric vehicle manufacturers -- and now the Silicon Valley company is getting into the battery business in a big way. Tesla CEO Elon Musk just unveiled new images of the company's $5 billion battery "gigafactory" -- and he also broke the news that it will be powered entirely by renewable energy! Most vehicles fall into a specific category: sedan, pickup truck, station wagon, etc. -- but Toyota's new U Squared concept is the Swiss Army knife of cars. The insanely flexible vehicle folds out to seat up to four passengers, or you can fold down three seats and roll out an array of racks, movable rails and storage trays to accommodate everything from surfboards and bikes to bulky equipment.

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IRL: Living with Withings' Pulse O2 fitness tracker

Last year, Withings released the Pulse, a Fitbit-esque activity tracker that clipped to your waistband. Its party trick was an optical heart rate monitor built into the back that helped it stand a little taller than its rivals. I reviewed it and liked it, but my feeling then, as now, is that the mainstream will never think a belt-worn pedometer is the best wearable technology can offer. My point was that it's far too easy to leave the unit on another pair of trousers pants, losing days' worth of data at a time.

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If you're serious about your computer gaming, you're going to want a desktop made for it. Many gamers choose to build their own, selecting the parts that best suit their needs. But to do that, you need the time and money, and it also generally helps to know what you're doing. For those of you lacking in one of these essential qualities, there are plenty of companies that will sell you a great pre-configured gaming PC or even a custom-built one. But which to choose? While we don't really review gaming desktops ourselves here at Engadget, we've gathered opinions from across the web on some recent gaming PCs to help you figure out which one will best suit your individual needs.

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