If there was one game I wish I could be good at, it's Street Fighter V. Maybe it's because I've played the series, in some form or another, for around two decades, maybe it's because most of the other games I play aren't really multiplayer. Sure, I love playing games, but I wouldn't say I was good at them. I get bested in FIFA, destroyed in Halo, but with Street Fighter, I'm not that bad. However, I'm not a high-level player good either -- something that was clearly demonstrated than when I played the latest iteration, the PS4- and PC-only Street Fighter V, here in LA, where I was beaten, occasionally thrashed. But I kept lining up for another go -- or pushing the limits of my briefing time with Capcom. The latest iteration carries over the literal jaw-smashing, eye-popping visuals of the 3D reimagining of the series, but adds some next-gen graphical glamour. The game adds a new layer of strategy and difficulty with the V-System. The characters announced so far have been changed in a lot of important ways.

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'Cognitive Cooking with Chef Watson' is a collaboration between IBM and the Institute of Culinary Education in New York City. Once a week, as part of an ongoing series, we'll be preparing one recipe from the book until we've made all of them. Wish us luck.

So far we've just been working from the front of Cognitive Cooking with Chef Watson, towards the back. But we're going to start jumping around a bit now. Partially for convenience sake (it's just easier to make all three poutine recipes in a row), but mostly because I want to avoid using my oven as much as possible. It's hot and humid in New York and I live in a small one bedroom apartment. Basically just looking at my oven makes the temperature rise about 20 degrees in here. So we're jumping a few recipes ahead to take on the Peruvian Potato Poutine, a South American twist on a Canadian classic. This is one of the recipes that Watson inspired the chefs from the Institute for Culinary Education to whip up at SXSW in 2014 at their cognitive computing food truck. So, you can sort of think of this as a Chef Watson 1.0 dish.

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Are we getting lazier or have we just gotten smarter at not working harder? It's possible we may see the day when IBM's Watson will control an automated system, delivering unique meals from start to finish without our assistance. Indeed, many appliances predicted in the concept kitchens of the '50s have already arrived and still we're looking to evolve our at-home convenience further into the future. The Internet of Things now lets us monitor, control and cook without even being in the room. Sure, we're still working out the kinks, but there's an amazing array of helpful gadgets to take the guesswork (and elbow grease) out of crafting the perfect meal. Some even look after our well-being, prodding us with suggestions for a healthier lifestyle. So join us as we take a look at some culinary gadgets that'll help take the heat out of the kitchen and give us more time to kick back.

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All artworks by Bisco Smith

Hang something like a painting on your wall, and it fades away into the background after a while; you'd notice if it were missing, but otherwise you wouldn't necessarily fixate on it. Rather than let art suffer this indignity, Soundwall would like to change your relationship with the work on your wall. Paintings have been transformed into objects that add an extra dimension to invite you to engage further: sound.

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This post was done in partnership with The Wirecutter, a list of the best technology to buy. Read the full article below at TheWirecutter.com.

After surveying more than 1,100 Wirecutter readers and using six iPads to test 18 top models, we can safely say that Anker's 36W 4-Port USB Wall Charger is the best USB wall charger for most people. At only $20, it's essentially the same price as Apple's single-port 12W USB Power Adapter, but the Anker model can push out three times as much power and charge four devices at once. In fact, it can simultaneously charge three full-size iPads at full speed while also charging a smartphone. Our readers said they prefer chargers that plug directly into an outlet, and this is the most powerful one we tested to do so. Additionally, Anker's charger allows connected devices to draw the advertised amount of power; some of the competition does not.

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If you grew up playing any installment of the storied Mega Man franchise, the name Keiji Inafune should carry some weight. Inafune's one of the masterminds behind the beloved metallic man in blue we first met in the NES era. And with his new game, Mighty No. 9, a spiritual successor to his Capcom legacy, he famously kicked off a new wave of Japanese developers who've struck out on their own with the help of crowdfunding.

But Inafune didn't get to this point solely because of a desire to try more modern things; he was essentially forced to turn to Kickstarter when Capcom refused to innovate the beloved Mega Man IP he helped create. "As a creator, as myself, the best thing that happened to this project [Mighty No. 9] is that I have the IP," he says of the experience with Kickstarter. "The IP is mine. The IP is the company's IP, so we can do whatever we want. And that will actually speed things up really nicely because once the backers ask for something, we don't have to go over to the publisher or the first-party [studio] ... or whoever we're working with. We can just make the decision."

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When Alex Evans, co-founder of Sony PlayStation first-party studio Media Molecule, announced Dreams onstage at E3 this week, there was a lot of confusion in the audience and on social media. And that's okay, according to Evans. "What we wanted to do was get it out there and get people talking about it. And your staff are right to be scratching their heads. ... If it's on your radar, fantastic. Because it is hard to take it in. The main confusion I've seen reading on the net does seem to be that people are like, 'Is it a movie maker? Is it a game maker? What is it?' The communities will probably define that. But it's absolutely a game. We are making games with it. What you will choose to make with it, what the community will choose to make with it -- that's the cool thing. We don't know."

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Epic Games is a big proponent of VR, led by its Unreal Engine and the integrated resources it provides to developers. These tools are designed to be compatible with most existing virtual reality hardware, including the Oculus Rift, HTC Vive and Samsung Gear VR. To give you an idea of how strongly Epic Games feels about the technology, CEO Tim Sweeney told us earlier this year he believes virtual reality will "change the world." On the ground at E3 2015, we sat down with Chief Technology Officer Kim Libreri and Unreal Engine General Manager Ray Davis to talk about the state of VR and where they believe it's headed.

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6 amazing bikes that fly, float or go faster than cars

By Cat DiStasio, Inhabitat Staff

These days, many people prefer two wheels to four. Folks opt for bikes instead of cars for the exercise, the maneuverability, the low environmental impact and the camaraderie among riders. It's the ever-changing design of bikes that grabs the world's attention, including those of us who aren't so steady on two wheels. Whether you're a diehard cyclist or you're skeptical of human-powered transportation, here are six incredible cycles that will leave you thinking bikes are a superior class of vehicle.

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I grew up with Winning Eleven, the franchise that Konami morphed into what we now know as Pro Evolution Soccer in North America. These days, I find myself playing EA Sports' FIFA, a choice I suspect is echoed by millions of football fans worldwide. During the PlayStation and PlayStation 2 era, though, Konami's title was hands-down the far superior product, thanks to better game mechanics and, in general, being more fun. Unfortunately, Pro Evolution Soccer couldn't keep up with EA's perpetual resources, starting with the exclusive licensing deals for major leagues from across the world. But while Pro Evolution Soccer 2016, out September 15th, still won't let me play as Chelsea (it's called London FC), the refined gameplay and improved graphics could be enough to make me pick it over FIFA -- and I haven't felt that way in years.

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Over the past few decades, engineers have leveraged Moore's Law to the fullest, resulting in powerful ultrathin laptops and feature-rich miniature wearables. Back in 1981, a 23-pound Osborne 1 computer was considered portable, with 64KB of onboard memory. Today, smartphones weigh just a few ounces and easily pack 128GB of storage. There's also a vastly more complex architecture of circuits and sensors inside these devices, all at a scale nearly invisible to the eye. It's taken us decades to develop and shrink down these microelectronics to where they are today, which is no small feat. Join us as we ride the ever-shrinking gadget wave from its early days to some of the nanoscopic creations at work today.

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Cognitive Cooking with Chef Watson is a collaboration between IBM and the Institute of Culinary Education in New York City. Once a week, as part of an ongoing series, we'll be preparing one recipe from the book until we've made all of them. Wish us luck.

So for the second week in a row, Watson and his culinary interpreters are appealing to my sweet tooth. Except, where last week's pastries had a savory backbone to keep things interesting, the Caymanian plantain dessert is a full-on tooth-rotting sugar bomb. And a damn delicious one at that. Here's the thing about IBM's cognitive computing project: You never know quite what you're going to get. On the surface the list of flavors here seems like an obvious combination, but as chef Michael Laiskonis points out in the accompanying notes, it's in how they all come together. See Watson isn't just about jamming together seemingly incongruous ingredients. The idea is to push human creativity, in whatever area that may be. It just so happens that in this case IBM is trying to broaden your kitchen vocabulary.

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