"Who would win in a fight?" is the lighthearted crux of the Super Smash Bros. series, and it's impressive how extensive that conversation has become. Pitting beloved video game characters in unlikely rivalries seems as amusing as it did during the series' 1999 debut, especially when it involves a mix of iconic faces and left-field picks. With fresh contenders, several new competition types and a lite resemblance of Pokémon training in the form of Amiibos, Super Smash Bros. for Wii U is a meaty talking point that proves the "Who's the best?" debate is still well worth having.

Smash's bouts remain layered –- newcomers can focus on throwing basic attacks by combining button presses with tilts of the joystick, learning deep-cut mastery of evasions and timing in-air knockouts as they add matches to their career. Whatever nuances your play style adopts, everyone's victory involves launching opponents from shared platforms, heaping damage on them to make banishing them to the oblivion beyond the screen's edges more feasible.

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Benedict Cumberbatch as Alan Turing

It is the height of the Second World War. A group of codebreakers stands in a dimly lit warehouse 50 miles northwest of London, a giant machine composed of spinning drums and wires looms in front of them. It's taken years of work -- as well as a few shouting matches -- to get the device assembled and ready to start sorting through 159 quintillion combinations in search of the one that will let the British crack the Germans' infamous Enigma machine. The switch is flipped and nine rows of drums begin spinning as the assembled group waits... and waits. It takes a while to go through each combination, and staring at the device has all the excitement of watching laundry spin in a dryer. Frustration quickly sets in and tensions mount, because for the team in The Imitation Game, guns and tanks are not the weapons they fear. Their enemy is time.

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It's that time of year again! You know, the one when you have to hand over your hard-earned cash or dole out the credit card digits to get the loved ones in your life a little something celebratory. Lucky you, we've got a slew of great recommendations in our easy-on-the-eyes Holiday Gift Guide.

Need something for the budding photog in the fam? Then consider this: Sony's compact RX100 III is the perfect fit for when you want more than what a smartphone camera can offer without the steep cost and bulk of a DSLR.

And that's just a taste of what our gift guide has to offer. Dive in here for the full monty!

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Sony's PlayStation 4 may be off to a heady start in terms of sales, but the console's exclusive content this holiday is on the light side. Driveclub, which was plagued by connectivity issues, makes up 50 percent of the PlayStation 4's exclusive lineup this holiday. The other 50 percent is thankfully adorable and, as of yesterday, critically-acclaimed: LittleBigPlanet 3. This year's LBP is the first major console release not created by the team of Brits behind the first two (Media Molecule); rather, it was created by another team of Brits at Sumo Digital. We're taking a wild guess that LBP 3 retains the cheeky British humor from the first two games, but we're also checking for good measure with a stream just below the break. Join us at 2PM ET and we'll find out together!

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When it comes GoPro's new Hero4 camera, silver is the new black

​GoPro cameras have come a long way in the last couple of years. Not only are they a lot smaller (my once "slick" HD Hero2 looks enormous compared to the new Hero4), but also the resolution they can record has finally reached full 30 fps 4K. Not bad considering I don't even own a 4K TV yet. Sure, there are phones that can record 4K, but not with the same versatility and control of an action camera. GoPros have actually recorded 4K (albeit only at 12 fps) since the Hero3, but it's taken until now to deliver a decent frame rate without severely compromising the (already medicore) battery life. This means the company has possibly reached something of a glass ceiling when it comes to its top-billing feature (resolution). Maybe we'll see 8K next year, or 4K at 60 fps, but I honestly feel most of us are a long way from either wanting, let alone needing that. So what's a camera company to do?

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In July 2014, Lindsay Lohan sued Take-Two Interactive and Rockstar Games, claiming that Grand Theft Auto V featured a character who is allegedly based on the Mean Girls actress. According to the suit, filed in the New York Supreme Court, the cover of the game depicts a bikini-clad woman who bears a striking resemblance to LiLo. And the game itself apparently consists of more similarities, including the fact that the character runs from paparazzi, takes cover in the Chateau Marmont and incorporates Lohan's "image, likeness, clothing, outfits, [Lohan's] clothing line products, ensemble in the form of hats, hair style, sunglasses [and] jean shorts."

Also in July, former Panamanian dictator Manuel Noriega filed suit in California Superior Court against Activision Blizzard Inc., the makers of Call of Duty: Black Ops II, for using his likeness without permission. According to the complaint, Activision depicted Noriega as "a kidnapper, murderer and enemy of the state," (the audacity!) and the makers implied that he was "the culprit of numerous fictional heinous crimes, creating the false impression that defendants are authorized to use [his] image and likeness."

Lohan's and Noriega's suits were filed in two different states, and because of this, the applicable laws vary a bit. Lohan's battle is ongoing while Noriega's has been dismissed. One involves a celebrity, and the other a political figure. On the face of it, these two suits don't have all that much in common. The thread that connects them both –- and most lawsuits involving the use of a person's likeness in a video game -– is the right of publicity.

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There's a moment in LittleBigPlanet 3 where Hugh Laurie's villainous Newton, an effete British lightbulb with an egg timer built into his bowler hat, faces down his conscience, berating him with his greatest fear: that nothing he creates will ever be good enough, has never been good enough. It's a fear that LittleBigPlanet players will be familiar with, given the creative possibilities presented by the series. The feeling is more pronounced this time around, and the overwhelming diabolical genius at work in LittleBigPlanet 3 is almost a cause for alarm.

The first and second games in the series felt like a toy box, with developer Media Molecule providing about 3 or 4 hours of examples of how it could be utilized. In contrast,LittleBigPlanet 3, now helmed by Sumo Digital, is the first to feel like the pre-formed game at its core is meant to be a showstopper, an abundant showcase of greatness, a dare to the player to push the envelope even further. Lucky for us, for those who decide to rise to the challenge, they have never made creation easier or more satisfying than it is now.

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When I think of the ultimate future cruise ship, many things come to mind. Most of them borrowed from Star Trek, I'll admit. Holodecks, food replicators, staff in tight-fitting onesies -- that kinda thing. I'd also be willing to throw in some robot barmen, virtual balconies, apps and RFID trickery. This is 2014, not the 24th century after all. Lucky, then, that Royal Caribbean's self-proclaimed "smartship" -- Quantum of the Seas -- has all of the above (up to the barmen bit, not the replicators or holodeck). There was no boldly going anywhere just a short jaunt down the English Channel, but I took the chance anyway, to see what the future of cruising might look like.

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Dragon Age: Inquisition is an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat. Inquisition is also developer BioWare's redemption song. It's everything that a sequel to Dragon Age: Origins should have been, and time will slip by as players enjoy the hundred hours of escapades it delivers.

The end of Inquisition's spectacular first act gave me chills. The last time I can recall that feeling is when the Normandy was reintroduced in Mass Effect 2. It's the chill of being at the beginning of a grand story and anticipation for what's to come.

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Grand Theft Auto V was clearly bound for current game consoles, regardless of its late-generation appearance on Xbox 360 and PlayStation 3. The world of Los Santos is even more gorgeous in the latest iteration, and it comes with a mess of additions: new missions, new music, and even a new way to interact with the world (first-person mode). You've seen trailers and you read the reviews a full year ago -- what does it look like in action? We're here to answer that with a livestream for you just below.

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