The Game Museum's 56 consoles span 40 years. You should feel old.
Electrotennis. It only played one game, a Pong-ish tennis game, and you had to roll some dials to keep track of the score yourself. Hard times. Interestingly the device was technically wireless: it ran on batteries and broadcast through its own aerial. It's impressive for 1975.
How about draping a card game board or a baseball map overlay trace over your TV screen to make a kind-of video game? How about no.
Sega's Game 1000 console. Didn’t have 1,000 games, but did lay the groundwork for its Master System.
...were apparently a thing in the ‘70s.
The Emerson Arcadia 2001 spans out into 30 different iterations. The controller looks like a walkie-talkie.
This is the games console designed by Apple. In a way. Pippin was a software platform based of its Macintosh personal computer line, but Japan’s Bandai produced and launched the Pippin Atmark console itself in 1996. It could connect to printers, which is what we all wanted our consoles to do, right?
Joining Playdia as an also-ran of the 32-bit era was the 3DO. Panasonic’s console was conceived by EA founder Trip Hawkins and was followed by iterations made by Sanyo and LG. Declaration as Time’s Product of the Year in 1994 didn’t stop a high price ($699) and tough competition ruining its chances. It was discontinued only two years later.
This is Bandai’s Playdia and look at that color. Priced to sell and with a single infrared (wireless!) joypad, its selection of games apparently centered around quiz games and edutainment. It also came out in the same year as the PlayStation and the Saturn. But! Yellow eject button!
Pioneer’s games console from 1993 could play PC Engine, Sega Genesis and Arcade games. It was also huge and could probably crush a car if dropped from a second-floor window.
Oh N-Gage. Nokia’s 'Taco' game phone. It played Tomb Raider — albeit in on a 2.1-inch screen.
Better still, the first model (this one’s the QD redesign) required to you to open the back cover and take out the battery to switch games. It wasn't a huge success for Nokia.
(Wait, where's the Sony Xperia Play?)
Not only the Mega-CD but also the 32X.Turned your Mega-Drive / Genesis into a 32-bit console! Well, kind of. The effort to bridge the gap between the increasingly elderly 16-bit console and the incoming Sega Saturn. Interestingly, it was in response to the threat of the Atari Jaguar. Sega needn’t have worried about Atari.