The entrance to the mysterious land of Gilneas, home to a secretive race of humans-turned-Worgen.
Gilneas will be the Worgen starter zone in Cataclysm.
Just up the road from Gilneas in Silverpine Forest is the spooky Shadowfang Keep. The former home of Arugal and his worgen "children", Shadowfang Keep will be reinvented as a level 85 heroic dungeon.
This human settlement is at the centre of world PvP but will finally succumb to the Horde when Cataclysm is released.
Currently held by both the Red and Black Dragonflight, this citadel is located in the Wetlands and is guarded by Red Dragonkin. In Cataclysm it will become the Twilight Highlands and the home of Deathwing.
Chris Metzen joked this will be the only place not devasted by the Cataclysm. Apparently Old Blanchy is hard core.
Like Shadowfang Keep, the Defias Brotherhood's strong hold of the Deadmines will be reinvented as a level 85 heroic dungeon.
Ever swirling in the centre of the ocean, somewhere near by is the Sunken City of Vashj'ir. Not technically in game at the moment, this monstrous whirlpool is an important part of Azerothian cartography.
Despite it's moniker as the most depressing place in all of Darkshore, everyone who ever rolled a Night Elf or a Draenei will be familiar with this Elven town. Auberdine will be one of the places that will be completely devastated -- forcing the inhabitants to move on -- so enjoy it while you can.
Currently torn between Horde and Alliance, Ashenvale looks to become Horde territory in the aftermath of Deathwing's return.
Ashenvale's coastline will be forever changed. Plus it looks like the Zoram Strand is going to become a Horde settlement.
Desolace, currently dry and kinda boring, will be revitalised (though you still might not be motivated to visit).
This autumny zone, once the home of the Highborne Queen after whom it is named, will be taken over by Goblin refugees from Kezan.
As Thrall hands over the Horde to his hot-tempered second-in-command Garrosh, there are going to be a lot of changes. This includes making the capital - and all the major cities - flying friendly. No, Thrall, don't do it!
Separated into two zones, the Barrens is going to be one of the prime examples of the devastation wrought by Deathwing's reeruption into Azeroth. We're guessing (and secretly hoping) Mankirk's Wife won't survive the destruction. That said, Naralex has finally achieved something whilst napping in Wailing Caverns.
Currently only accessible via a Caverns of Time raid, this image of the World Tree and a lush environment. When Hyjal is properly intergrated in-game, it will be devasted even more than it is now as Ragnaros tries to destroy the World Tree and the remainder of the Well of Eternity.
Located on the southern edge of Taranis, Uldum is another bastian of Titan civilisation. Except you can't get in. Apparently the doors are just an illusion designed to keep people out ... so what does that make the patrolling elite mobs?