"It's like making a new Star Wars movie," says Patrick Dwyer, lead designer on developer Robomodo's upcoming Tony Hawk's Pro Skater 5. "The originals are great and then the rest weren't as good." He's referring, of course, to the high bar set by the first four games in the storied extreme sports franchise as compared to the middling releases that followed. The idea, as Dwyer explains it, is to treat anything that released past 2002's Tony Hawk's Pro Skater 4 as if it never existed. And that's including the horrible pair of plastic skateboard peripheral-based games he worked on: Tony Hawk Ride and its follow up, Shred.