Developers Dave Proctor and Alex Rushdy of 13AM Games are in the middle of an impassioned conversation about the Wii U and independent development.
"I think the industry is getting into a habit of unsustainably large development, where it's like, 'Ugh, of course the Wii U can't run Assassin's Creed Unity,'" Proctor says.
Rushdy cuts in, "Nothing can run Assassin's Creed Unity."
Proctor and Rushdy share a laugh before getting back to the point of the day's interview: They've spent the past one and a half years developing Runbow, a fast-paced, nine-player game, exclusively for the Wii U. Yes, that's nine players all in the same room, playing the same wild Wii U game. It's a colorful, 2D platformer aesthetically inspired by 1960s poster art and featuring famous guest characters, including the eponymous hero of Shovel Knight, Juan Aguacate of Guacamelee and CommanderVideo of the Bit.Trip series. It's the type of game that Proctor wants to see more of in the gaming industry, instead of the current emphasis on massive, yearly sequels and big-budget military shooters. It's the type of game that makes the Wii U worthwhile as a gaming platform, he says.
Basically, 13AM's argument for the Wii U boils down to this: Just because consoles like the PlayStation 4 or Xbox One can run Assassin's Creed Unity, that doesn't make it a good game -- and the Wii U isn't a bad console just because it can't run games like Unity.