Lovers in a Dangerous Spacetime was a hit in 2013 when it was just a multiplayer, neon-streaked demo mixed in with all of the nominated, blockbuster indie titles at the Independent Games Festival. Lovers was up for an award in Visual Art, and even though it lost to Kentucky Route Zero, the nomination was enough to create buzz around the game and its studio, Asteroid Base. At the time, co-creator Jamie Tucker felt confident that Lovers would be done within the year. Now, two years later, Lovers in a Dangerous Spacetime is set to debut on Xbox One and Steam on September 9th. Yes, in 2015. We asked Tucker via email what happened with Lovers' development timeline and he broke it all down -- including details that offer a glimpse at the real rigors and lucky breaks of game development.
The Xbox One is a large console, but it seems Microsoft is in no rush to unveil a slimmer model. The company was rumored to be launching an "Xbox One Mini" in October, but Phil Spencer, Microsoft's head of Xbox, has shot down the idea on Twitter. His "not real" statement is pretty definitive, although of course, that doesn't mean Microsoft isn't planning a redesign for a later date. Although the Xbox One's sales are behind the PlayStation 4, it has a slew of exclusives coming out this fall including Halo 5: Guardians, Forza Motorsport 6 and Rise of the Tomb Raider (okay, that last one is actually a timed exclusive). If Microsoft is working on a "Mini" model, it's more likely to appear at somewhere like E3 next year.
Right now, there's a bit of an issue going on with Twitch and the PlayStation 4's horror-movie-director simulator, Until Dawn. Yesterday the Twitch Support Twitter account posted that if you were using PS4's built-in Twitch sharing functionality that Sony had disabled archiving. Based on the response we got from Sony, it doesn't seem like it was for a nefarious reason or anything, mostly just forgetting to flip a switch.
According to HTC, reports that the commercial launch of its Vive virtual reality headset is delayed until next year aren't telling the whole story. The company provided a statement to Engadget saying "We'll have a limited number of units by the end of the year, with more to come in Q1 2016." It seems unlikely there will be enough to satisfy all potential buyers of the "first complete VR system" it's making with Valve's help, but there's still a chance you could get one, and developers have had access for a while. The Vive headset is coming to PAX Prime in Seattle with demos like Fantastic Contraption -- once we know more about when you can have one we'll let you know.
By now you've (hopefully!) read our review of Sony's latest PlayStation 4 exclusive, Until Dawn. I'd also like to think that you've gazed upon its faces and gorgeous cinematography too. If you're still on the fence about buying it though, well, maybe our Twitch stream starting at 6 pm ET / 3 pm PT will change that. We'll be broadcasting two hours of the teen fright-fest today and I'd like to you join Sean Buckley and myself because the decisions we make in the game will be entirely up to you. That's right: You'll choose who lives and who dies, the paths we take through a Canadian mountainside and a whole lot more this afternoon. Are you ready for that kind of responsibility? Perhaps the better question is if you're ready to hear my shrill screams. Let's find out. Together.
Secrets have always been a big part of Tony Hawk's Pro Skater. However, when players get stuck trying to find Easter eggs in any game now, they don't turn to glossy strategy guides like they did in the 1990s and early 2000s -- they open Twitch or YouTube on their smartphone. Developer Robomodo had this in mind when creating Tony Hawk's Pro Skater 5. Lead designer Patrick Dwyer says that his team's tucked away the hidden skateboarding DVD -- a series staple -- pretty well this time around and that's a direct result of how the community responded when the studio released Tony Hawk's Pro Skater HD back in 2012. "The day it came out there were videos of how to beat all of our missions," he says. "How's that possible? It's weird hiding stuff knowing that."
"It's like making a new Star Wars movie," says Patrick Dwyer, lead designer on developer Robomodo's upcoming Tony Hawk's Pro Skater 5. "The originals are great and then the rest weren't as good." He's referring, of course, to the high bar set by the first four games in the storied extreme sports franchise as compared to the middling releases that followed. The idea, as Dwyer explains it, is to treat anything that released past 2002's Tony Hawk's Pro Skater 4 as if it never existed. And that's including the horrible pair of plastic skateboard peripheral-based games he worked on: Tony Hawk Ride and its follow up, Shred.
Everybody's Gone to the Rapture is a post-apocalyptic game with a difference. Instead of a nuclear wasteland, you're tasked with exploring an idyllic, but empty town in the middle of the English countryside. There's little dialogue, but the sweeping soundtrack sets a wonderfully melancholic tone. Composed by the game's director Jessica Curry, these original tracks are excellent examples of modern classical music. And clearly they've resonated with people -- earlier this month, the soundtrack placed eighth in the UK's "Official Classical Artist Albums Chart." Curry and the rest of her studio, The Chinese Room, were delighted. That is, until it disappeared from the chart the following week.
It's a rare, satisfying feeling when a community rallies together to ask a company to bring back a discontinued product and it actually works. Today is one of those days: Dell announced at PAX that it's bringing back the Alienware 18 -- the most powerful portable gaming machine the company's ever made. The revived 18-inch rig is being touted as a 'special edition' and will pack in a 4th Generation Intel i7 processor, up to 32GB of RAM, a 1TB HDD (with an optional 512GB SSD) dual NVIDIA GeForce GTX 970M or 980M graphics, depending on the configuration. Too big? Too much? No worries --- Alienware is refreshing its 13-, 15- and 17-inch laptops, too.
If you're determined to play Assassin's Creed Syndicate on your sweet PC gaming rig, you're going to have to wait a while longer than everyone else. Ubisoft has announced that the Windows version of its Victorian stealth action game will arrive on November 19th, or nearly a month after the console edition's October 23rd debut. This is to make sure PC players get a "stable, optimized" version of Syndicate right from the start, the developer says -- clearly, Ubisoft is still feeling the sting of Unity's botched launch.
It's a mod, mod world when a universe-destroying Reaper from the Mass Effect series invades Grand Theft Auto V's Los Angeles stand-in, Los Santos. What you see up above is the result of Flickr user berdu applying the pretty self-explanatory "Mass Effect 3 Reaper as Blimp" modification to the PC version of Rockstar's stick-up simulator. It looks awesome and there's video of it in action after the break. As creator JJxORACLE writes on the (currently in beta testing) tweak's download page, sometimes the vanguard of our destruction will disappear from the skies completely and there doesn't seem to be any collision detection here. Oh, and its legs can touch the ground while it moves every now and again, because, you know, it's replacing Los Santos' legless blimp.