| 10 hours ago
| 9 hours ago
The sequel to the beloved 2008 parkour game Mirror's Edge is scheduled to release in early 2016 for consoles and PC, EA's quarterly financial presentation reveals (PDF). EA announced a new Mirror's Edge during E3 2014, but didn't provide any information about the release window, platforms or gameplay details, so this is the best we have so far. EA's financial presentation suggests the game will launch on consoles and PC within the same window, from January 1st to March 31st next year. Keep the Faith, folks.
One year ago, Machine Games did an unbelievable thing: it made Wolfenstein relevant again. id Software's 1992 original is still fondly remembered; it was, after all, the only game in town where you could eat a bowl of dog food before blowing up Robo Hitler. The series had grown stale over the decades, though, a relic rather than an enduring institution. Wolfenstein: The New Order was a monumentally impressive resurrection with solid action on PS4 and Xbox One alongside a surprisingly moving, if simple, story. Now Machine Games is back with Wolfenstein: The Old Blood and we're playing it for your viewing pleasure on today's stream.
Get ready to Ride again. Tony Hawk's Pro Skater 5 is heading to Xbox One and PlayStation 4 later this year, with Xbox 360 and PlayStation 3 versions slated to launch shortly afterward, Game Informer's June cover story confirms. The game is published by Activision and it's in development at Robomodo, the studio behind 2009's Tony Hawk: Ride, 2010's Tony Hawk: Shred and 2012's Tony Hawk's Pro Skater HD. Tony Hawk's Pro Skater 5 may bear the series' classic numerical name, but it has a few fresh additions, including power-ups and "the ability to shoot projectiles for specific missions," the site says. Players will be able to create and share skate parks, and the game features online co-op and competitive play. We learned in 2014 that Activision was back in the Tony Hawk game, though details remained vague until today. Considering those details included "projectiles," the veil of mystery makes sense.
Steam launched its Early Access program in 2013, allowing developers to publish and sell incomplete, in-progress builds of their games on the internet's largest digital distribution hub. And publish they did -- by May 2014, more games had launched on Steam that year than in all of 2013, partially thanks to Early Access. This contributed to the gaming industry's ongoing digital revolution, where publishers shifted away from shipping physical products, indies were on the rise and Kickstarter changed how everyday players interacted with game creators. The revolution continues to simmer today and developers, especially independent ones, are still figuring out what to do with all of these new tools -- including Early Access.
This week's giveaway goes out to all the Xbox One owners out there (and even future adopters). Polk Audio collaborated with Microsoft to fine tune some of its gaming-centric gear and we've got a set of prize packages for a few lucky Engadget readers. First off, we have the Striker ZX headset, which offers wireless connectivity for Xbox owners and an omni-directional boom mic for in-game chats or phone calls. Also, when the coast is clear, you'll be able to fire up Polk's N1 Gaming SurroundBar for open-air audio immersion. The company worked alongside designers from Halo and Forza to provide optimized sound experiences for the games in addition to its Music and Cinema settings. You can also connect to the sound bar with your Bluetooth devices and aptX support is on the menu. It has its own Sub Bass tech, but if you're a glutton for punishment, you can add your own subwoofer to the mix, too. It's a trifecta this week, with three pairs of speakers and headsets ready to ship out to a trio of lucky winners. All you need to do is head to the Rafflecopter widget for up to three chances at winning!
Although Sony's other businesses aren't faring too well, its entertainment division is helping keep the company's head above water. This is thanks, in part, to the success of the PlayStation 4, which continues to outstrip sales of the Xbox One and further compound Microsoft's console misery. With 22.3 million worldwide sales now in the bag, Sony has provided an update on how well the PlayStation 4 is getting on in the UK, announcing that it's now shifted more than two million units. According to Sony, the console reached the milestone over the past weekend, keeping it ahead of the super successful PlayStation 2. Those sales have also helped make it the best-selling domestic games console for 2015 so far. While it took 42 weeks for the PS4 to reach one million sales, it only took a further 35 weeks for Sony to double that tally. Something tells us that the console price wars are definitely influencing buyers, but exclusive games like Bloodbourne are doing their bit too.
Goat Simulator's offbeat, endearingly glitchy gameplay is about to invade yet another genre: zombie survival. Meet GoatZ, a not-so-subtle jab at DayZ and other titles where you spend as much time scrounging for supplies as you do fighting off the undead. Coffee Stain Studios' add-on is just as nuts as you'd expect (pink crossbows, anyone?), and is almost too on-point with its send-ups. It has "as many bugs" as other survival titles, and there's a "completely realistic" mode where you eat every few minutes -- because that's what you do in these sorts of games, isn't it? If that sounds at once hilarious and all too familiar, you'll be glad to hear that GoatZ will be available for $5 on Steam as of May 7th, with mobile versions also on the way.
BOXBOY! did not hit the 3DS with the fanfare it deserved this spring. It's a brand-new game, with brand-new characters and it's published by Nintendo. Which is precisely the sort of thing the company's greatest detractors claim it's missing. Then again, even though the funny, little puzzle game is ingenious and addictive, it's also as quiet and unassuming as the studio that made it: HAL Laboratory.
Much like BOXBOY!, HAL does not have the reputation it should. For 35 years, the first-party Nintendo studio's pumped out games that are deeply traditional while remaining deeply experimental. The Kirby franchise, HAL's signature work, has been both a major sales success with more than 30 million games sold and a hotbed for creativity (as in Kirby and the Rainbow Curse) and old-school style (a la Kirby: Triple Deluxe.) That little pink puff Kirby tends to dominate HAL's output, which is what makes an original like BOXBOY! so exciting. So to get some deeper insight into the creation of this new Nintendo IP, I interviewed Yasuhiro Mukae, the director of HAL's first original in five years, via a translator through email. We discussed HAL's creative process, the secret to making expressive characters and what it's like making games at one of gaming's most consistent, if underappreciated, studios.
It seems like just yesterday Good Old Games was giving away copies of Aliens vs. Predator to get folks to try its (optional) PC gaming service, Galaxy. Times have changed and leading into The Witcher 3: WIld Hunt's release -- the first major title debuting on the storefront -- the platform is moving from closed alpha testing into an open beta. The constant that's carrying over from the alpha is that you aren't required to participate in anything within the software. Not into automatic updates that might fix some of your favorite glitches in a game? That's totally cool; you can opt out and still keep playing. Steam and Origin aren't quite as keen on that.