Magic Leap's vision for the future of augmented reality is mind-blowing. However, the mysterious startup, which Google backed with a hefty cash investment, knows this won't be possible without support from third-party developers. That's why it plans to open up its AR platform to content creators, including those who make games, films and more. Today's announcement took place at MIT's EmTech Digital conference, where CEO Rony Abovitz and other members of Magic Leap's team took the stage to reveal their intentions. The SDK is expected to support both the Unreal and Unity gaming engines, which signals a good start. If you're a developer interested in gaining access to these tools, you can register now via the company's website.
Can love bloom on the battlefield? Metal Gear elicits more questions like these -- from both players and its characters -- than it ever answers. In the wake of Konami's recent public relations meltdown and Metal Gear Solid 5: The Phantom Pain's impending release at the end of summer, Hideo Kojima's bizarre war drama is looming large our world. Next week, Engadget will bring you some early impressions of The Phantom Pain. Today at 3:30PM ET/12:30PM PT, though, we're going to the very beginning to stream the original Metal Gear.
Taiwan's big tech trade show isn't just about CEOs shouting about their newest laptops and tablets. It's also the place for execs to shake hands, make deals and do ole' fashioned business. One deal is putting Tobii's eye-tracking tech inside high-end MSI gaming hardware. Yep, it's a concept, but it's underscored by a deal to work together on developing eye tracking in gaming hardware in the future. But we're not really about doing deals and shaking hands; we're about stabbing enemy soldiers and hiding in haystacks, which is where the Assassins' Creed demo came in. The trio of short-range infrared sensors monitors your eye movement, which (at least how they're utilized in this particular game) allow you to adjust your field of vision to where you want to in the game. Instead of rotating the camera with a mouse or buttons, you simply look to where you want to, and the detection software kicks in and sweeps the camera to where you (more often than not) want it to.
Oculus' big push into cinema began at the 2015 Sundance Film Festival, where it introduced its VR filmmaking endeavor, Story Studio. Back then, the company debuted Lost and revealed a list of other shorts it had plans for -- though it didn't go into much detail about them. Today, however, we're getting to know Henry, the second film from the virtual reality studio. Directed by Ramiro Lopes Dau, who previously worked on animation for Pixar's Brave and Monster University, Henry tells the story of a cute hedgehog that has trouble making friends because of his appearance. Oculus Story Studio describes it as a heartwarming comedy.
Amazon's Fire TV devices may be focused primarily on Android games, but they can now do some PC gaming in a pinch. The media hubs have just scored an exclusive GameFly app that streams a mix of PC titles (such as the Batman series and Dirt 3) in subscription-based game packs starting at $7 a month. Suffice it to say you'll want to snag a gamepad if you're going to use this feature at all. No, this probably won't make you forget about dedicated consoles or NVIDIA's Shield, but it's a big deal if the Fire TV is your only living room game machine.
If you've ever followed the Electronic Entertainment Expo (aka E3) closely, you know that there are a lot of events taking place in a short space of time: press conferences, live booth presentations and legions of game premieres. How in the world are you supposed to watch it all? We'll be on the ground, of course, but YouTube wants to help as well. It's launching an E3 2015 hub that will stream "all" the big press conferences (such as Microsoft, Sony, EA and Ubisoft), the Nintendo World Championships, loads of booth events and first-time "let's play" sessions. YouTube might not have the same lock on live game steaming that Twitch does, but it could get a lot of your attention when E3 kicks off in mid-June.
[Image credit: AP Photo/Jae C. Hong]
Aside from its codename, we know little about Nintendo's in-development "NX" console. Yesterday, however, Japanese publication Nikkei claimed to have hit upon a particularly juicy detail about the next-gen gaming system, with its sources stating the NX will run some form of Google's Android OS. The rumor wasn't exactly far-fetched, given Nintendo's plans to get into mobile games this year; but alas, it appears to have been a blast of hot air. Today, a Nintendo spokesperson's commented on the hearsay -- or rather, shot it down in flames -- declaring "There is no truth to the report saying that we are planning to adopt Android for NX." Denials don't get much clearer than that, but hopefully whatever platform Nintendo's outfitting the NX with will be less Wii U, more 200cc.
The toys came to life, and it was cool when they did. Almost four years after Skylanders: Spyro's Adventure let kids place action figures on an NFC device to make them playable in a grand adventure game, what seemed like a goofy idea turned out to be a great one. There's something undeniably wonderful about seeing your toy come alive. That idea is also an absolute gold mine. The Skylanders series broke $2 billion in 2014, just weeks after Disney Infinity became its first major competitor. Now Warner Bros. is releasing Lego Dimensions, a massive mash-up of different pop culture icons rendered as little toys to use in one of Traveller's Tales popular Lego game series.
Coming right on time after Microsoft's leak a few hours ago, some pre-E3 Sony news just popped up. An FCC filing reveals two new versions of the PS4 are on the way, and one of them is its first to come stock with a 1TB hard drive inside, twice the size of the current one. PlayStation gamers have already been able to crack the system open and swap in a larger/faster storage unit, but if you'd prefer to skip the hassle the option of having one from the jump will be nice, and current games fill up a 500GB unit all too quickly.