Nintendo Nindies PAX

Nintendo helped kick off Seattle's annual PAX Prime gaming convention with a focus on the indie scene. The Nindies@Night event at the EMP Museum gave fans a chance to check out 19 indie games on the Wii U and 3DS -- and interact with the developers themselves. Among the highlights: Developer Shin'en showed off two-player split-screen support in its very F-Zero-esque Fast Racing Neo; Squad talked about bringing Wii U-specific features to Kerbal Space Program; and Yacht Club Games unveiled a certain shovel-wielding Amiibo figure.

Kickstarter backers of Keiji Inafune's Mighty No. 9 are feeling a little burned. When its Spring release came due, Comcept pushed the release back to fall; when that September launch came on the horizon, the game was delayed until 2016. "We feel bad," producer Nick Yu told us earlier this month. "Really, really bad." The company knows its messed up, and agrees that backers deserve something for their patience. So they're getting something -- on September 15th, the game's second launch date, Kickstarter backers will get access to an exclusive demo of the Mighty No. 9's single player campaign.

XCOM 2 was supposed to launch in November, but apparently planet-wide alien invasions are tricky to schedule. Firaxis has pushed XCOM 2's release date back to February 5, 2016, noting that the game isn't up to the studio's standards quite yet.

"We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown," a short blog post reads. "We just need a little more time to make it the best possible game."

Lionsgate and two long-time Marvel producers are working on a Borderlands movie and, no, it's not called Mad Max. Lionsgate is the production company behind Twilight, The Hunger Games, Ender's Game, Warm Bodies and tons of other mainstream flicks, while producers Ari and Avi Arad have worked on the Iron Man, X-Men, Spider-Man and Amazing Spider-Man franchises. Borderlands is a massively popular sci-fi action series that debuted in 2009 under the direction of Gearbox Software and Take-Two Interactive. It takes place on Pandora, an abandoned mining planet, and the games involve crass humor, alien beasts, a class-based RPG system a ridiculous number of guns (16 million, in fact).

We've already been introduced to the world of Lawbreakers, the next shooter from the Gears of War creator Cliff Bleszinski, but now we've got our first look at some actual gameplay. And while the science behind the game's setting may be suspect (it's a fantastical take on Earth after we've blown up the moon), the game's mechanics seem solid. It's a class-based multiplayer shooter, similar to Titanfall and Team Fortress, that will also be free-to-play on a variety of platforms (we still don't have specifics). The trailer introduces some of those classes (and their respective characters): there's the swift Assassin Kitsune, who can double-jump; Breacher, a gunner who has the unique ability to shoot behind him; and a jetpack-wielding Skirmisher named Maverick. One character, a Titan named Cronos, can also rocket-jump, bringing back fond memories of Bleszinski's work on Unreal Tournament. Judging from this trailer, Lawbreakers looks like plenty of other shooters, but its unique take on character classes and Bleszinski's pedigree make it one to keep an eye on.

Hasbro is hoping you'd be willing to share your best party game idea ever(!) with the company and has launched a search for the "Next Great Game." The mechanics are simple: just go to the project website and submit an entry -- along the same lines as Monopoly, some variants of Trivial Pursuit and Funny or Die -- until September 30th, 2015. After that, sit back, cross your fingers and hope that you're among the five finalists announced on October 30th. Now, here's the twist: you're not getting any prize money even if you end up as one of the five. Instead, you'll be invited to launch an Indiegogo campaign to raise funds for your concept.

Lovers in a Dangerous Spacetime was a hit in 2013 when it was just a multiplayer, neon-streaked demo mixed in with all of the nominated, blockbuster indie titles at the Independent Games Festival. Lovers was up for an award in Visual Art, and even though it lost to Kentucky Route Zero, the nomination was enough to create buzz around the game and its studio, Asteroid Base. At the time, co-creator Jamie Tucker felt confident that Lovers would be done within the year. Now, two years later, Lovers in a Dangerous Spacetime is set to debut on Xbox One and Steam on September 9th. Yes, in 2015. We asked Tucker via email what happened with Lovers' development timeline and he broke it all down -- including details that offer a glimpse at the real rigors and lucky breaks of game development.

Inside The 2015 E3 Electronic Entertainment Expo

The Xbox One is a large console, but it seems Microsoft is in no rush to unveil a slimmer model. The company was rumored to be launching an "Xbox One Mini" in October, but Phil Spencer, Microsoft's head of Xbox, has shot down the idea on Twitter. His "not real" statement is pretty definitive, although of course, that doesn't mean Microsoft isn't planning a redesign for a later date. Although the Xbox One's sales are behind the PlayStation 4, it has a slew of exclusives coming out this fall including Halo 5: Guardians, Forza Motorsport 6 and Rise of the Tomb Raider (okay, that last one is actually a timed exclusive). If Microsoft is working on a "Mini" model, it's more likely to appear at somewhere like E3 next year.

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Right now, there's a bit of an issue going on with Twitch and the PlayStation 4's horror-movie-director simulator, Until Dawn. Yesterday the Twitch Support Twitter account posted that if you were using PS4's built-in Twitch sharing functionality that Sony had disabled archiving. Based on the response we got from Sony, it doesn't seem like it was for a nefarious reason or anything, mostly just forgetting to flip a switch.

According to HTC, reports that the commercial launch of its Vive virtual reality headset is delayed until next year aren't telling the whole story. The company provided a statement to Engadget saying "We'll have a limited number of units by the end of the year, with more to come in Q1 2016." It seems unlikely there will be enough to satisfy all potential buyers of the "first complete VR system" it's making with Valve's help, but there's still a chance you could get one, and developers have had access for a while. The Vive headset is coming to PAX Prime in Seattle with demos like Fantastic Contraption -- once we know more about when you can have one we'll let you know.

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By now you've (hopefully!) read our review of Sony's latest PlayStation 4 exclusive, Until Dawn. I'd also like to think that you've gazed upon its faces and gorgeous cinematography too. If you're still on the fence about buying it though, well, maybe our Twitch stream starting at 6 pm ET / 3 pm PT will change that. We'll be broadcasting two hours of the teen fright-fest today and I'd like to you join Sean Buckley and myself because the decisions we make in the game will be entirely up to you. That's right: You'll choose who lives and who dies, the paths we take through a Canadian mountainside and a whole lot more this afternoon. Are you ready for that kind of responsibility? Perhaps the better question is if you're ready to hear my shrill screams. Let's find out. Together.

Secrets have always been a big part of Tony Hawk's Pro Skater. However, when players get stuck trying to find Easter eggs in any game now, they don't turn to glossy strategy guides like they did in the 1990s and early 2000s -- they open Twitch or YouTube on their smartphone. Developer Robomodo had this in mind when creating Tony Hawk's Pro Skater 5. Lead designer Patrick Dwyer says that his team's tucked away the hidden skateboarding DVD -- a series staple -- pretty well this time around and that's a direct result of how the community responded when the studio released Tony Hawk's Pro Skater HD back in 2012. "The day it came out there were videos of how to beat all of our missions," he says. "How's that possible? It's weird hiding stuff knowing that."