Dual is more than a retro-styled space shooter. It's even more than a mobile game, and if developer Sebastian Gosztyla has his way, it's more than a video game, period. He wants Dual to be a catalyst for physical interaction. Dual is a two-player, cross-platform competition designed to get players moving in the real world, even as they sling reams of geometrical bullets from their mobile screens and onto friends' in real time.
"It requires people to be aware of both screens in order to get a full picture of everything," Gosztyla says. "This makes the players' bodies become part of the experience. They become aware of their proximity and movements to each other, and create rules about how to play. I have seen people hide screens, get a little physical, use their height as an advantage or just turn around and ignore the other screen altogether."