Sony might have claimed tennis, but Seiko Epson is going for golf. After (surprisingly) announcing its foray into wearables at CES last month, the company has announced its next step into broadening its remit beyond printers and projectors. The M-Tracer For Golf sensor attaches to golf club handles and houses two acceleration sensors, able to measure up to 16 and 300 G, respectively. There's also a gyroscope, with all the sensors involved apparently developed and made in-house. From these, the sensor can gauge the orbit of your swing as well as the face angle at time of impact. This, alongside other metrics, are then transmitted to your (at the moment, Android) smartphone, which demonstrates animations and graphs of that last epic drive, as well as offer a view of your swing from three different viewpoints. The in-app analysis was co-developed with the Sports Dynamics and Informatics Laboratory of the Keio Research Institute. The app can beam up to 2,000 items of swing data to cloud storage, while it'll locally store 300 on the smartphone itself. The sensor will cost 29,800 yen (around a pricey $290), and launches in Japan on April 10th.

Dead Man's Draw, the risk-and-reward card game, has shuffled a deck for Steam users. Dead Man's Draw gathers "new card abilities and player traits" in its transition from mobile, but most importantly, it swaps microtransactions for a one-and-done entry price of $9.99.
[Image: Stardock Entertainment]

Much as we love Sony, it's an open secret that the company has somewhat lost its way. For example, when we reviewed the Xperia T, Sony's late-2012 flagship, we found that it really wasn't any better than the Xperia S, its predecessor. In fact, when placed side-by-side, we struggled to work out which one best. What we want to discuss this week, therefore, is what were your impressions of the Xperia T, and more generally, where did Sony go wrong? Head on over to the forum and vent some spleen.

Must Reads

Join us for the Talkcast, live on the air at 10 pm ET. To tune in and contribute during the call, fire up Fuze Meeting or call in -- the meeting # is 20099010 and the link to the show is here. Mac and Windows rich clients? Right here.

Using an iPhone or iPad? Grab the native clients from the App Store; for Android users, click here. Still feel like using the conventional phone dial-in? Just call 775-996-3562 and enter the meeting number 20099010, then press #.

To chat live, use the Chatroll embed below.

Just because the cars don't turn any direction but left in a real-life NASCAR race doesn't mean the NASCAR games can't change things up every now and again. NASCAR '14, developed by Eutechnyx, will be the first in the series to allow for players to form an online league.

Up to 16 players can form a league and race through the Sprint Cup, according to Sports Illustrated's Extra Mustard. "Without question, this was the most requested feature," Eutechnyx Executive VP Ed Martin told Extra Mustard. "We expect hundreds of thousands of people to be running their own season."

Unfortunately, none of those 16 people will be racing on next-gen consoles. Martin said there aren't enough consoles out in the wild yet to justify development costs. "The nail in the coffin was when a guy from Sony talked about Gran Turismo, and how their new game was launching on PS3. He said something like, 'Why would we put Gran Turismo on a console that has zero units in the market when there are 150 million PlayStation 3s out there?'"

"It costs us about $6 million to develop a next-gen version of NASCAR. You have to sell an awful lot of copies in order to meet the development costs, on top of all the licensing," Martins noted. "We own the rights, and we absolutely have plans, but it won't be later this year."

New dial-in experience! Set up Fuze Meeting before the show if you want to join in live.

You know what Sunday night means -- time for the TUAW talkcast! Tonight, as the controversial (and five-ring challenged) Sochi Winter Olympics are kicking into gear, we'll review the news of the week, including a did-they/didn't-they opening ceremony Apple device disguise order. (Spoiler alert, they didn't.) We'll also talk about popular game Flappy Bird's exit from the App Store, and take your calls and questions!

Reminder on new-style talkcasting: With some help from the fine folks at Fuze, we're using a new system to record the show. This should let everyone listen in live -- and, if you want, raise your hand as you would in the Talkshoe room to get unmuted and chime in.

You can join the call in progress (meeting # is 20099010) at 10 pm ET from any computer via this link; if you download the Mac or Windows Fuze clients ahead of time, you'll get better audio and a slicker experience, but browser-only will work fine. Just click the phone icon to join the audio once you're in.

Using an iPhone or iPad? Grab the native clients from the App Store and get busy. (Even Android users can join the party.) Still feel like using the conventional phone dial-in? Just call 775-996-3562 and enter the meeting number 20099010, then press #.

While the Fuze web and native clients have a chat channel, we'd like to reserve that for host participants, requests to talk and other real-time alerts... so the full-on chat for the show will appear in a second Talkcast post at 10 pm tonight. You'll need Twitter, Facebook or Chatroll credentials to participate in the chat. We'll remind everyone to check back in at that time.

The Lego Movie Videogame, the toy-turned-film-turned-game adaptation from developer Traveller's Tales, is now available, and the kids in the above trailer couldn't be more thrilled; they're getting literally blown away. Okay, so maybe they're getting a gentle breeze in their face. Still. The game about a movie about a toy is available on just about every console: PS4, Xbox One, PC, Wii U, Xbox 360, PS3, Vita and 3DS.

You may have noticed that the release date given in the trailer is February 14, which has not yet come to pass. That's because February 14 is the date for the game's European territory release. Or at least, that's what they want you to think. Notice how the controllers being held by the children in the trailer don't match any platform that the game is available on? We can only assume these people are time travelers. That or wizards. Yeah, wizards makes more sense.

The Lego Movie Videogame: out now in North America and February 14 in Europe, played by child-sorcerers.

Would Twitter, Instagram or Vine be any fun if you couldn't participate in the social experience? No, probably not. This is the problem that Motorola's Droid Zap had: it was a unique, localized photo-sharing service that left non-Droid owners out to dry. Users of any Android phone could call up the app and see what other users in a 1,000-foot radius were sharing, but were barred from sharing anything unless their device was Droid-branded. Now, Motorola is finally letting other phone owners become part of the conversation, opening the app's photo-sharing features to all Android devices. Unfortunately, the full experience still isn't available to everyone: the new Zap Zone feature (a timed, live and shared photo album) is exclusive to Droid devices, as is the ability to send videos and regular files. Still, with the ability to participate at least a little, non-Droid users finally have a reason to try the app.

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

February is not known for being a huge MMO news month, but 2014 is all about writing new rules for the genre. This week, The Elder Scrolls Online granted a massive press NDA lift, provoking an influx of impressions and guides for the earliest stages of the game. EverQuest Next Landmark survived its first week in open alpha, and both Guild Wars 2 and Star Wars: The Old Republic posted game updates in an attempt to distract everyone from the new shinies.

All this and more await you in today's roundup of Massively's top MMO content. Read on!
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It occurred to me while writing last week's Know Your Lore about Zaela and the Dragonmaw Clan that there are a lot of orcish clans out there, many of which we'll be encountering in Warlords of Draenor. There are well over twenty different clans, each with different histories, and there may be just as many smaller, minor clans that we don't know about, or more. Players familiar with Warcraft lore likely recognize the names of these clans, even if they aren't exactly certain who's who.

But for players new to Warcraft lore, or players that haven't played any game other than WoW, the giant list of various clans and the little notes we heard of clan history from BlizzCon may be pretty confusing, to say the least. Just who are all these orcish clans, which ones are we likely to see in Warlords, and which ones likely won't make an appearance?

Indie-developed mech battle game MAV wants to teach us a valuable lesson: that the best walking tank is the one you build yourself. Inspired by games like Chromehounds, MAV (short for "Modular Assault Vehicle") is a mech battle game about creating and customizing the best rompin', stompin' robot war machine you can.

MAV developer Chad Mauldin is currently asking for $20,000 on Kickstarter, though the game already has its big metal feet off the ground, so to speak. The $20,000 is to bring on an artist so that Mauldin can focus on coding. Mauldin has already released several builds of the game for PC, and those who contribute $20 or more to the campaign get access to these and all future builds starting March 5, 2014, when the Kickstarter ends.

The MAV Kickstarter page stresses that the game isn't about sniping or quick kills, but rather strategic and planned combat, where locational damage and taking advantage of an enemy's structural weaknesses are key. Every module that makes up an assault vehicle in MAV has its own health and armor rating, and the pieces interact with one another. When a piece of your mech is destroyed, it takes with it any pieces that relied on it. See that enemy with seven guns attached to one arm? Just take out the shoulder and he'll find himself unarmed (pun intended).

At the time of writing, Mauldin is more than halfway to his funding goal, with 24 days left. Though he doesn't list any stretch goals, he does note that he'd like to "eventually" bring the game to people not on PC, "whether it be on Mac and Linux, or even PS4 and Xbox One."
[Image: Chad Mauldin]

If you're pulling for Pantheon, then you might be daydreaming about what class/race combination you'd want to play if the game is made. Visionary Realms hears you (it's inside of your head), and it released a chart showing the classes available for each race.

Some of Pantheon's races are at an obvious disadvantage when it comes to the total number of available classes at the moment, as Humans have six while Dwarves and Ogres have three apiece. However, Ogres do get an exclusive class -- the Shaman -- and can use that to boost self-esteem if needed.

The Kickstarter project also revealed a new stretch goal: the Halfling race. Halflings will be added to the game alongside Gnomes if Pantheon races $2 million or more.

[Thanks to Josh for the tip!]
Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet.

Sonic has a history of being a bit too social for his own good, but the roster shown for Sonic Boom's reveal on the 3DS and Wii U? Not bad! We can deal with Amy Rose and the newly tank-like Knuckles, but if Silver the Hedgehog shows up at some point? The deal is off.

Aside from a new Sonic cycle, this week brought rough news from Sony, a review of The Banner Saga and an awards show that didn't hurt to watch! We've got that and much more ready for you to devour after the break.

It's been a mere couple of days since Panasonic unveiled its next-generation GH camera, the Lumix GH4. But, since there's no release date information as of yet, chances are it's going to be a little while before interested parties can take this new shooter out for a spin. Luckily, Panasonic has already let some professionals have their go at its GH4; Hungary, Japan and Northern Kenya are where sample shots were taken, and there's also an incredible 4K video (embedded after the break) that was shot in Yucatan, Mexico. The results produced by Panasonic's Micro Four Thirds camera are definitely impressive, but we wouldn't have expected any less from something that could be priced at around $2,000. For more, head to the source link below, where you'll find the entire set of pictures and some extra behind-the-scenes stuff.

Technical Game Designer Chadd Nervig, aka Celestalon on Twitter, has answered a tweeter's question about item squishing with the following tidbit:

I read this, and my ears perked up. I really enjoy running around killing things indiscriminately in old raids, and I've wondered as to whether or not that would continue to be possible after the item squish. It's good to hear that Blizzard has no intention of letting older content stay as it is while our characters' ability to pump out damage is drastically reduced.

Of course, this leads to the obvious question -- what approach is Blizzard going to take for keeping older raids and dungeons' mobs and bosses abilities proportional? The obvious answer is that all of it will be squished along with our characters' gear and abilities. I suppose that will include items dropped of of old bosses too. It will be interesting to see the approach that Blizzards' designers take with the new expansion to make this change go as smoothly as possible.
EVE Evolved title image
EVE Online is a PvP game at its core, with conflict built in at a fundamental level. Pirates lurk around key trade routes and stand ready to pounce on unsuspecting victims, while vast nullsec alliances protect their territories with watchful vigilance and never-ending bloodlust. Wander into the wrong solar system as a new player and your precious ship and cargo will be turned into molten slag and a few points on a killboard quicker than you can say, "Hello, new friend, and what does that red square on your ship mean?"

The original map of EVE was generated one evening by an Icelandic developer who could scarcely have known he was deciding the fates of thousands of gamers for years to come. New systems have been added to the game over the years, and a few manual changes have been made to the stargate network, but most of the universe has remained the same for over a decade. In all that time, a few solar systems have stood out as brazen bastions of bastardly behaviour and made their marks on EVE's history.

In this week's EVE Evolved, I run down a list of the top five most dangerous solar systems in EVE's long history and delve into why each has earned its reputation as a no-fly-zone for newbies.

Sure Kim Dotcom recently dropped an album, but that doesn't mean he's leaving his other projects to rot. His Mega cloud storage app for iOS just got a refresh, and it now comes with PhotoSync, which enables the app to automatically upload any new pictures you take, just like Dropbox and other backup services. It's pretty customizable, and you can toggle on cellular data upload in the absence of WiFi, as well as turn on an option that instructs Mega to sync images whenever you change locations. In an effort to protect those images (and other files) from prying eyes, Mega also added a four-digit passcode protection system. It has the power to erase all data after ten failed attempts at guessing the combination, so no nosy friend can see the selfies you took while rocking out to Change Your Life.

EA Sports has outlined a second content update for NBA Live 14, noting the presence of a Shootaround mode and visual and gameplay tweaks in the patch. EA Sports Marketer Ty Stover's tweet, spotted by Polygon, suggests the update may come "as early as Monday," but an exact date has not been shared.

Shootaround will let players shoot hoops and get a handle on controls without having to outwit defenders or watch a shot clock. EA Sports describes Shootaround as the "first step" toward creating a "robust, comprehensive onboarding experience." The post states the team is looking forward to feedback for additional features desired for "next year's game," suggesting that additional, significant introductory features won't make it to NBA Live 14. For those requiring additional help with NBA Live 14, the post points to online video tutorials that break down styles of play. The update will also implement changes to ball physics, passing speeds, dribbling and first steps.

The post also references lighting and color changes to address the "plastic" appearance of players in NBA Live 14. EA Sports writes that these changes are "transitional steps which not only help us right now, but as we continue to work on the franchise." A process of scanning the heads of NBA players to approach photorealism is also mentioned, with plans to utilize the work in next year's game.

The planned update will follow a statement in November from NBA Live 14's executive producer, which admitted that the team had "a lot of work to do." Our review described the game as feeling "unfinished," and when compared to NBA 2K14, we felt NBA Live 14 was "nowhere near deserving of your time and money."
[Image: EA]