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  • Faisal
  • Member Since Jun 29th, 2007
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I'm not sure if this'll be the case, but I imagine that SC2 will support the same networking model as SC: each copy connects to every other copy in a peer-to-peer network, and disputes between the respective states of each version of the world state are handled by synchronization checks. This means that there won't be any more latency than there'd usually be locally, since you'll all prospectively be on the same local network, and thus the peer-to-peer connections will be over the that local network (rather than connecting to Bnet and then back to each player). It's different from a client-server model like WoW, where everyone sends their updates to a central server, which then sends parts of the world state to each player.

Of course, there'll still be the syncing with Bnet (for stats, etc.) which may incur some latency...come to think of it, you're right, that'd suck if you had to have a constant connection to Bnet in addition to all the other copies and you had a bad outbound internet connection...
say, dan. no disrespect but your avatar reminds me of that delightful "T-Rex" character from dinosaur comics... so whenever i read your comments i lol cuz i instinctively picture that charming old fellow bombastically pronouncing whatever it is you've been on about
Might as well throw my lot into the collective furor for this thing...
Did anyone else happen to think that this was a large wallet at first glance?
This is totally off topic, but where's your icon from, Jakka?
Actually, never mind; it's exactly what you've all been saying. I guess it exaggerates the movements that you make toward the scene as increasing the zoom, and away from the scene as decreasing the zoom. I suppose I can chalk up my lack of understanding to the excessively pedantic wording of the patent.

Meh, that's pretty lame. Too bad it's not what I was thinking, as it'd make doing depth of field shots a little easier.
Judging from the patent, it seems like what this allows you to do is "lock" onto a scene, after which subsequent movements toward or away from the scene are compensated for by changing the zoom level. E.g. if you lock the scene with your frame containing an orange on the left and a bowl on the right, even moving forward will keep the orange and bowl in the picture, since the camera will detect the movement and zoom out accordingly.

Anyone have other opinions on it?
No, no, it's "more fun, then the sun", as in first you have your fun, then the sun comes and gives you cancer.
Doesn't he? http://www.engadget.com/2008/09/10/ati-radeon-hd-4670-and-4650-released-tested/

Or was that meant as some kind of thinly veiled sarcasm?
Let the hive mind of Engadget get that for you.
"I'm in the market for a new phone and money isn't a limitation. I'm also not partial to any particular US carrier, but here are some of the features I'd like to have: WiFi, GPS, good coverage in lots of places, push Gmail (a must!), physical keyboard (a must!), a touchscreen, decent battery life and a relatively slim body. And please, nothing that has a fruit logo on it. No offense to the fruit fans, though. Thanks!"
 

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