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1) Stupid use of video: It's one thing to have high poly video. Its another thing to make a video of some guy doing machinima using the exact same engine and models that you're using in the game. If the engine could do the animations and just use audio clips instead of (usually lower resolution) video, that would have knocked a least a CD or two of data from the build and resulted in crisper cut scenes..
2) No inundation: In the first serious sam, I got 50 snarling monsters on the screen at once. In SS2, I got 50 monsters but only 5-10 at a time. The sheer amount of monsters on screen is what made serious sam awesome. especially in co-op mode. Screwing with this made SS2 suck vs SS1.
if they could fix those two points in SS3, the next one will seriously rock.