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Would I be a huge dork if I pointed out that they reused a Futurama joke, from "Bender Gets Made"?

"Please, Don-Bot... look into your hard drive, and open your mercy file!"
"File not found."

Yes, yes I would.
Leela from Futurama: "According to this thing on my wrist...."
Hopefully nothing, since Apple changed their accounting practices for the iPhone, recording the profit over the length of the contract rather than all at once at the point of sale. This should allow them to add substantial features without offending GAAP pencil-pushers or charging anything.
Yes, A2DP is really just software. It'd be an additional protocol added to the OS' Bluetooth stack. The iPhone already has all the Bluetooth 2.0+EDR radio hardware it needs to stream high-quality audio... It's worth noting that the desktop version of OS X doesn't support A2DP either. This is probably why the iPhone release 1.0 doesn't have this feature out-of-the-box; they didn't inherit it "for free" from the existing OS!
I'm counting on these updates to turn the iPhone into "all it can be." Maybe that makes me an idiot, but I do think some cool stuff is coming down the pike.

No we can't download a GPS radio, but dare I dream that a future software update include Loki-style Wi-Fi geolocation, or the ability to calculate my position by triangulating the cell towers iPhone can see? Either one could give a good enough fix for, say, locating "ATMs near here." This would be pretty awesome in Google Maps.
Please don't ask Nintendo to "fix" this!! :(

Unlike digital signals, the component video signal coming out of the Wii isn't really 16:9 or 4:3, it's just a stream of color that your TV can display at the width of its liking. Right now 4:3 games being output from the VC use the entire width of this signal, meaning that a 16:9 TV in "FULL" mode will indeed stretch the video too wide. But this is a good thing in disguise!

The way it's currently set up uses the maximum horizontal resolution of the 480p signal. The only way Nintendo could "fix" it would be to add in bars ("pillars") on the left and right of the game signal, and smoosh the game into the reduced space. This would create multiple problems:

- Reduce the resolution of the game. This might not matter too much, because the games themselves were low resolution to begin with, but the pixels may look more "smeared" and less crisp than they do now.

- Gets rid of the ability to easily choose to play the game in 16:9 stretched, if you want to.

- Some TVs which are susceptible to burn-in use gray bars or other patterns. Having the Wii generate the bars instead of your TV reduces flexibility.

So anyway, end of my long geeky rant as to why the Wii already does things correctly. :)
James: My media library and my wife's are on two laptops which are often turned off or out of the house. That's the biggest reason the syncing functionality (and potentially a larger hard disk) appeal to me: streaming is impossible or inconvenient most of the time.

However, it's made a lot less useful because Apple chose to limit syncing to one computer. :(
750,000 pixels... that gives us a resolution of just a little less than XGA, and about 80% of 720p HD. On a screen that big it must look kind of pixely.
How about Apple Newton MP3000?
*cough*
Let the hive mind of Engadget get that for you.
"I love my little computing companion but I often find myself missing a full sized keyboard. I have been looking at several of these portable and flexible keyboards, but I can't seem to make up my mind about which I should buy. I don't want the keyboard to be overly expensive, but I want it to be good quality. Also, how difficult is it to type on these keyboards? Thanks!"
 

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