As a shadowpriest, I try to take the following (not that I use it all)
5x Elixir of Major Shadow Power 5x Elixir of Major Mageblood 2x Flask of Pure Death 20x Super Mana Potion 60x Sacred Candle 20x 23 spelldmg food 2x 5 charge superior wizard oil 1x 5 charge superior mana oil 3x Dark runes 3x Charged Crystal Focus
For progression nights, I use the flasks, for farm bosses or bosses we are really close to beating, the elixirs. It's a lost of like 25 damage, but the mp5 is most excellent. And I chug mana pots like a college student goes through beer.
I am not mad about the iceblock as I can't pvp, but I am pissed about the planned mana efficiency changes. Mages are mana intensive burst dpsers, but they get all sorts of things to help negate that fact, mana gems, evocate, etc... If a mage can't last for a long fight, it's because they are too cheap to buy mana pots or their raid leader is too hardheaded to bring shadowpriests (one for mage group, one for healer group) So as a shadowpriest, I object! Mana efficiency is our niche, making mages more efficient is just throwing a bone to the idiots.
This isn't the first I have seen, there is one at the Throne of Elements, and several I've seen that I forget where they are, I think one is in Mana Tombs and I am pretty sure there is one in BRD. Maybe I just have a good imagination but I see these rather frequently.
I am looking forward to the flask of shadow fortification revamp. I actually had one made on live and then realized I wasn't going to be getting +80 shadow damage and I was pissed.
#17, seriously, what good was that comment at all? As far as I know, warlocks can't increase all the other warlocks dps while healing them at the same time. We have a use besides just pure shadow damage, and if you'd notice, they didn't nerf our damage capabilities (this time...) just our only healing one, and that's what I was complaining about. So basically, I don't want to do just do shadow damage, I want to help my raid.
WTF! No crit VE's, and a 5% reduction! That basically means shadow priests now have even less of their small chance to be semi-effective healers for groups with a non-healing spec combo class that's helping out. And no crit, wow, thanks Blizz >.< Crit VE's have helped me more than I can count.
I call boredom at big blue's hq!
And druids, wow, buff warriors, don't nerf druids, they do their jobs well, not too well as some would say, unless someone playing the angry class just sucks, but with no warriors wanting to tank, it was nice to have very capable druids to help. Still, it doesn't seem like too much of a nerf, so we'll see.
I've kept it, I keep any and all trinkets, they're trinkets, that's what people do with them in real life =P
I do have a few that are kinda redundant or useless now though, like the prayer beads and such, I guess it's nice to have them to be able to keep switching em in and having a new +190 healing or spell damage or whatever every 30 seconds. You can switch trinkets in combat right?
I don't farm much, still levelling, but I normally put in some angry music like Rage Against the Machine and go. If I had a bigger monitor or a more powerful pc, I'd probably watch movies, but my pc can hardly play wow on lowest settings and play music at the same time, so that's my option.
As for Superman/Batman, I prefer Batman, he's techy.
"I have a MacBook Pro and an Xbox 360 and I would like to get a 20- to 24-inch display that will support both devices. The speakers should be inbuilt, or there should be an aux out on the display to hook up external speakers. Help! Please!"
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