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  • andrewh
  • Member Since Nov 4th, 2005
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John Gruber pretty soundly debunked that article in the NY Times:

http://daringfireball.net/2009/12/stross_lying_eyes

Executive Summary:
1. The "Independent research company" has AT&T on its client list. It does not have Verizon.
2. Actual user surveys (not corporate astroturfing) show AT&T in last place.
3. If it's the iPhone's fault, why isn't it a problem in other parts of the world? And why has it gotten *worse* over time?

I'll echo what Philip said: Hold down Option when Things is launching, and you get to choose where to store your Things library. Put it in your Dropbox folder, and you're set.

http://culturedcode.com/things/wiki/index.php/Syncing_Things_on_multiple_Macs_%28FAQ%29
It's an interesting theory, but Apple has never been one to keep an iPod model around just for the sake of keeping it around. The iPod mini is a great example: they killed it at the height of its popularity and introduced the iPod nano.

I'm actually surprised they're putting so much effort into the nano. It doesn't run apps, and its movie capabilities are limited. I expected them to shift their entire pocket computing lineup to something where they can derive a continuous revenue stream (not including music).
They wouldn't have an event just to launch capacity upgrades. There will at least be one "major" enhancement - the camera, most likely. On top of that, expect that it will get the same treatment as the iPhone 3GS: Oleophobic glass, better graphics processor, better battery life.

I'm hoping, but not expecting, that it will come with GPS.
You're obviously not a developer.

The App Store represents a huge potential audience, and the payoff can be worthwhile. Saying you should develop for another device is like saying you can be a successful vendor of closed-source linux software. Sure, it's *possible* that you can be successful, but the audience just isn't there.

The approval process isn't necessarily "unfair," it's just inconsistent. You can spend all your time developing a piece of software, only to find it's rejected for some stupid reason that 10 other pieces of software on the app store already provide.

The "free market" you defend has already chosen. Users prefer the iPhone, and are buying them in droves. Developers have a market to tap; it's just Apple is acting as a middleman, often to the detriment of the user/developer relationship.
With the sheer suckedness of the Windows Mobile platform, there won't be a market for their apps for very long, unless Microsoft gets its act together.

Better to be developing for iPhone & Android, and wait to see if Microsoft can pull WinMo out of the crapper.
No. Please explain.
Almost - Steam power triggered and made possible the industrial revolution, and that was mostly with coal. Oil, and specifically gasoline, wouldn't be burned for energy for another century and a half.
"You can quote them, disagree with them, glorify or vilify them.
About the only thing you can’t do is ignore them.
Because they change things."
I've got the exact same model, with the exact same problems. I've found that if I pump up the fan speeds with the Fan Control control panel, it helps (but doesn't fix) the problem.
Let the hive mind of Engadget get that for you.
"I am trying to configure out a really dumbed down and intuitive PC for my grandmother. She recently had a stroke and while she is under my care I would like to repurpose a laptop for her to surf and email her children. Anyone have any experience with what input devices and UI's are really understandable for the over 80 crowd?"
 

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