Recent Comments:
Audio Ping Pong lets your ears, noggin do all the work {Engadget}
Apr 25th 2008 12:48PM Actually, if they're using broadband noise and have modeled the sound motion properly (using both time delay and sound level changes), you might be able to play. When the ball was to the deaf side of your head, you could take advantage of decreased energy in the high frequencies on the hearing side of your head to tell that the sound was off to the deaf side. Noise motion to the hearing side would be more difficult---you'd have to keep your head tilted just at the threshold of the sound being quieter. It would be more of a constant-loudness game instead of a constant-location game for you, and it would be much harder.
Wii homebrew inches along, now has rudimentary channel support {Engadget}
Mar 16th 2008 11:17PM On a Dvorak keyboard, the g and c keys are right next to each other.







