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Borderlands PC DRM loyally guards street date; Pitchford unable to order stand-down {Joystiq}

Oct 23rd 2009 6:57PM I dunno, I guess some people have free time on weekends? And not free time at midnight on Monday? If you're a high school student without any real obligations, then a Monday release wouldn't be an issue. But some of us have to do stuff with our lives, so arbitrary delays are irritating.

I'm certainly not among the vocal whiners, but I'd have loved to be playing this weekend. The people who are most pissed are probably those who walked into the store, said "Hey, this game looks cool," and then took it home to find that it won't install but they can't return it and get something else because of the "disc isn't damaged" policy that most stores have.

Borderlands PC DRM loyally guards street date; Pitchford unable to order stand-down {Joystiq}

Oct 23rd 2009 3:41PM Anyone who hates SecuROM is getting the Steam version, which is still DRM, but it's a *much* more tolerable variant.

Borderlands PC DRM loyally guards street date; Pitchford unable to order stand-down {Joystiq}

Oct 23rd 2009 3:37PM For those who haven't been watching Bordelands for long, here's the explanation for the "boost console sales" theory:

The game was originally scheduled for a simultaneous release across all three platforms. But Gearbox pushed back the PC release to the 26th, claiming that they needed more time to optimize it.

Then the game comes out on 360 and PS3, and people are finding the PC release on shelves at retailers (which apparently can't keep track of multiple dates for a game...) along with the console versions. It went gold, discs were pressed, and it was sent to stores simultaneously (or at least within a few days). So naturally, people are questioning the claim that they needed time to optimize it.

I can't say for sure whether they pressed a buggy disc and plan on releasing a day 1 patch for PC, or if they're hoping to push console sales for people who have both options. But the console version sells at $60, and the PC version can be had for $33.75 each (Steam preorder 4 pack like L4D did), so there's *undoubtedly* more money to be made on console version sales.

Canadians can enter the Borderlands for $40 {Joystiq}

Oct 17th 2009 2:13PM $33.75 each for PC if you can get a Steam 4-pack preorder together. And we get the SDK.

Borderlands devs heading out for midnight launches in Texas {Joystiq}

Oct 16th 2009 3:09PM And when I say debs I mean devs. Anyway, IIRC there were 4 of themm on. It's good to see them so excited about their game.

Borderlands devs heading out for midnight launches in Texas {Joystiq}

Oct 16th 2009 3:02PM Somebody got an early copy from a store that broke street date, and was streaming his game online last night. A bunch of the debs hopped into the chat room and were answering questions. It was awesome.

Steam offering four-player group rates on Borderlands {Joystiq}

Oct 12th 2009 3:05PM Found three friends to go in on it and ordered. Pistols that shoot acid rockets? Explosive revolver shotguns? Awesome.

Borderlands PC release bumped to October 26 {Joystiq}

Sep 23rd 2009 10:52PM I don't think the official requirements have been released yet. But in my experience, it doesn't take all that much of a gaming computer to outdo the current gen console graphics. On the nvidia side, an 8800, 9600, or any of the GTX 200 series can match them. Not as much experience with ATI cards, so I can't offer anything there. Most newish games will run at decent settings on a dual core around 2 GHz.

Swag Sunday: Metroid Prime Trilogy (Wii) [update] {Joystiq}

Sep 21st 2009 1:08AM Getting the freeze missiles in fusion. For some reason those were just really exciting.

The beautifully detailed art of Mac OS X app icons {The Unofficial Apple Weblog (TUAW)}

Sep 5th 2009 6:13PM The bad perspective in Little Snapper makes it look kinda nasty at full size. The lens assembly is perfectly circular as if you're looking at it from straight on, but you can see the top of the camera too. Eew.

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